Alright, that's in NY, USA, and while it uses Cogent as well, it has
plenty of other carriers, so you can strike that off that list. I just
need to figure out why this doesn't happen to me in TX, USA...
I know for a fact Steam has servers around the NY region.
On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:
Test IP: 69.147.224.122
On Thu, Jan 24, 2013 at 11:24 PM, List User <[email protected]
<mailto:[email protected]>> wrote:
Essay, Are you located in the US or elsewhere? Test IP?
Pilger, It might be the network. I've looked over the network
carriers and the only non-Brazilian carrier is Cogent, which is
known for terrible connections. If VALVe doesn't have any Steam
servers in Steam, that may happen because Cogent is crap. So
basically, my theory is, lost connection to steam for a bit =
forget about other network connections and start dropping steam
users to protect it from spoofing. Of course this all can be a
coincidence and we will find out from Essay's setup whether it is
providing he gives us the location of the servers and a test IP.
On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:
We had the issue on one host and switched providers entirely. Now
we're starting to have reports of the exact same thing as before.
Different network entirely, brand new install and doesn't matter
whether we're running MM:SM or not.
On Thu, Jan 24, 2013 at 10:20 PM, List User
<[email protected] <mailto:[email protected]>> wrote:
I checked a couple of TF2 servers we host for people and I
don't see that, and these are pretty full servers.
It may be the network, can you provide an IP so I can lookup
the network?
On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:
Yep.
On Thu, Jan 24, 2013 at 10:12 PM, List User
<[email protected] <mailto:[email protected]>>
wrote:
What game are you seeing this on, TF2?
On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:
This is very, very, VERY interesting to me. We have
been battling small lag spikes on our server and
clients timing out in bunches. Just yesterday everyone
on our server timed out all at once. I submitted a
ticket to support who said there was absolutely nothing
wrong with the network. Nothing on the system points to
a specific problem. We have also had players reporting
the connection loss error randomly appearing in the
upper right. I'm not sure if this would help matters or
not but could you provide your provider and system
specs/OS?
On Thu, Jan 24, 2013 at 9:28 PM, pilger
<[email protected] <mailto:[email protected]>> wrote:
Hey guys,
I know his has been discussed before on the thread
http://www.mail-archive.com/[email protected]/msg47828.html,
but my server has been plaged with massive lag
spikes once every hour or so. Sometimes the lag is
just a prolonged "freeze" and sometimes the server
remains inacessible for 30 seconds.
I've monitored the server's network during the
events and it shows no problem whatsoever. I've
also tried disabling metamod and sourcemod
altogether but the problem sill occours.
My host administrator told me that he hasn't
noticed anything unusual with memory or CPU usage
during the events either.
The only thing associated with the problem is the
solid occourence of a log entry about auth tickets
everytime the server freezes or everybody see the
red timeout timer on the upper right corner. The
auth problem looks as following:
/L 01/24/2013 - 20:16:15: STEAMAUTH: Client
HunterBR received failure code 6
L 01/24/2013 - 20:16:15:
"HunterBR<88><STEAM_0:0:*************><Red>"
disconnected (reason "Client left game (Steam
auth ticket has been canceled)")
L 01/24/2013 - 17:46:15: STEAMAUTH: Client
Dessa 50.cal received failure code 6
L 01/24/2013 - 17:46:15: "Dessa
50.cal<442><STEAM_0:1:*************><Blue>"
disconnected (reason "Client left game (Steam
auth ticket has been canceled)")
L 01/24/2013 - 17:46:15: STEAMAUTH: Client
Firagonaut received failure code 6
L 01/24/2013 - 17:46:15:
"Firagonaut<438><STEAM_0:1:*************><Red>"
disconnected (reason "Client left game (Steam
auth ticket has been canceled)")
L 01/24/2013 - 23:23:33: STEAMAUTH: Client
polar received failure code 6
L 01/24/2013 - 23:23:33:
"polar<244><STEAM_0:0:*************><Red>"
disconnected (reason "Client left game (Steam
auth ticket has been canceled)")/
Since it has nothing to do with network or plugins,
I can't help but wonder the same thing people were
wondering on
http://www.mail-archive.com/[email protected]/msg47828.html.
What could be causing this? Can an auth ticket
issue cause massive lag on a server? If not, what
could be causing the lag and the auth ticket problem?
Any help on this would be muchly appreciated since
it has been drawing players out of the server since
the beggining of the year already.
Thanks in advance.
_pilger
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