Let me guess, you got replays enabled with FTP offload ...

2013/1/25 List User <[email protected]>

>  Alright, that's in NY, USA, and while it uses Cogent as well, it has
> plenty of other carriers, so you can strike that off that list. I just need
> to figure out why this doesn't happen to me in TX, USA...
>
> I know for a fact Steam has servers around the NY region.
>
>
> On 1/24/2013 11:35 PM, Essay Tew Phaun wrote:
>
> Test IP: 69.147.224.122
>
>  On Thu, Jan 24, 2013 at 11:24 PM, List User <[email protected]>wrote:
>
>>  Essay, Are you located in the US or elsewhere? Test IP?
>>
>> Pilger, It might be the network. I've looked over the network carriers
>> and the only non-Brazilian carrier is Cogent, which is known for terrible
>> connections. If VALVe doesn't have any Steam servers in Steam, that may
>> happen because Cogent is crap. So basically, my theory is, lost connection
>> to steam for a bit = forget about other network connections and start
>> dropping steam users to protect it from spoofing. Of course this all can be
>> a coincidence and we will find out from Essay's setup whether it is
>> providing he gives us the location of the servers and a test IP.
>>
>>
>> On 1/24/2013 11:20 PM, Essay Tew Phaun wrote:
>>
>> We had the issue on one host and switched providers entirely. Now we're
>> starting to have reports of the exact same thing as before. Different
>> network entirely, brand new install and doesn't matter whether we're
>> running MM:SM or not.
>>
>> On Thu, Jan 24, 2013 at 10:20 PM, List User <[email protected]>wrote:
>>
>>>  I checked a couple of TF2 servers we host for people and I don't see
>>> that, and these are pretty full servers.
>>> It may be the network, can you provide an IP so I can lookup the
>>> network?
>>>
>>>
>>> On 1/24/2013 10:16 PM, Essay Tew Phaun wrote:
>>>
>>> Yep.
>>>
>>> On Thu, Jan 24, 2013 at 10:12 PM, List User <[email protected]>wrote:
>>>
>>>>  What game are you seeing this on, TF2?
>>>>
>>>>
>>>> On 1/24/2013 10:08 PM, Essay Tew Phaun wrote:
>>>>
>>>> This is very, very, VERY interesting to me. We have been battling small
>>>> lag spikes on our server and clients timing out in bunches. Just yesterday
>>>> everyone on our server timed out all at once. I submitted a ticket to
>>>> support who said there was absolutely nothing wrong with the network.
>>>> Nothing on the system points to a specific problem. We have also had
>>>> players reporting the connection loss error randomly appearing in the upper
>>>> right. I'm not sure if this would help matters or not but could you provide
>>>> your provider and system specs/OS?
>>>>
>>>> On Thu, Jan 24, 2013 at 9:28 PM, pilger <[email protected]> wrote:
>>>>
>>>>> Hey guys,
>>>>>
>>>>>
>>>>> I know his has been discussed before on the thread
>>>>> http://www.mail-archive.com/[email protected]/msg47828.html,
>>>>> but my server has been plaged with massive lag spikes once every hour or
>>>>> so. Sometimes the lag is just a prolonged "freeze" and sometimes the 
>>>>> server
>>>>> remains inacessible for 30 seconds.
>>>>>
>>>>> I've monitored the server's network during the events and it shows no
>>>>> problem whatsoever. I've also tried disabling metamod and sourcemod
>>>>> altogether but the problem sill occours.
>>>>>
>>>>> My host administrator told me that he hasn't noticed anything unusual
>>>>> with memory or CPU usage during the events either.
>>>>>
>>>>> The only thing associated with the problem is the solid occourence of
>>>>> a log entry about auth tickets everytime the server freezes or everybody
>>>>> see the red timeout timer on the upper right corner. The auth problem 
>>>>> looks
>>>>> as following:
>>>>>
>>>>> *L 01/24/2013 - 20:16:15: STEAMAUTH: Client HunterBR received failure
>>>>>> code 6
>>>>>> L 01/24/2013 - 20:16:15: "HunterBR<88><STEAM_0:0:*************><Red>"
>>>>>> disconnected (reason "Client left game (Steam auth ticket has been
>>>>>> canceled)")
>>>>>>
>>>>>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Dessa 50.cal received
>>>>>> failure code 6
>>>>>> L 01/24/2013 - 17:46:15: "Dessa
>>>>>> 50.cal<442><STEAM_0:1:*************><Blue>" disconnected (reason "Client
>>>>>> left game (Steam auth ticket has been canceled)")
>>>>>> L 01/24/2013 - 17:46:15: STEAMAUTH: Client Firagonaut received
>>>>>> failure code 6
>>>>>> L 01/24/2013 - 17:46:15:
>>>>>> "Firagonaut<438><STEAM_0:1:*************><Red>" disconnected (reason
>>>>>> "Client left game (Steam auth ticket has been canceled)")
>>>>>>
>>>>>> L 01/24/2013 - 23:23:33: STEAMAUTH: Client polar received failure
>>>>>> code 6
>>>>>> L 01/24/2013 - 23:23:33: "polar<244><STEAM_0:0:*************><Red>"
>>>>>> disconnected (reason "Client left game (Steam auth ticket has been
>>>>>> canceled)")*
>>>>>>
>>>>>
>>>>> Since it has nothing to do with network or plugins, I can't help but
>>>>> wonder the same thing people were wondering on
>>>>> http://www.mail-archive.com/[email protected]/msg47828.html.
>>>>> What could be causing this? Can an auth ticket issue cause massive lag on 
>>>>> a
>>>>> server? If not, what could be causing the lag and the auth ticket problem?
>>>>>
>>>>> Any help on this would be muchly appreciated since it has been drawing
>>>>> players out of the server since the beggining of the year already.
>>>>>
>>>>>
>>>>> Thanks in advance.
>>>>>
>>>>> _pilger
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>
>>>>
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