If your auto update process is waiting for the notification from the master 
server that a new version is available, everything will work the same as 
before.  If you are using the WebAPI to poll for out of date, it will also work 
the same as before.

We're just making the next version available a little in advance of the client. 
 Many members of the distribution list have been asking for us to do this for 
quite some time.  The email is currently the only way we have to let people 
know that it's available for download.

From: [email protected] 
[mailto:[email protected]] On Behalf Of Albert Davis
Sent: Monday, May 13, 2013 1:27 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

How you update it without rebooting? MY GSP reboots during the update.

On Mon, May 13, 2013 at 4:24 PM, ics 
<[email protected]<mailto:[email protected]>> wrote:
No. That's why you update the server but reboot it only when it is time to do 
so.

-ics

Albert Davis kirjoitti:
Will the clients still be able to join the updated server until the clients 
been updated?

On Mon, May 13, 2013 at 4:06 PM, John 
<[email protected]<mailto:[email protected]> 
<mailto:[email protected]<mailto:[email protected]>>> 
wrote:

    Eric,

        We're working a mandatory update for Team Fortress 2. The
        dedicated server update is now available for you to download
        ahead of time...


    For those of us that have automated systems that look at these
    announcements and check for updates, this sort of pre-release can
    cause servers to be upgraded too soon and kick a lot of clients
    who then cannot reconnect. It may be better to send out
    pre-releases under the optional update channel, or with some sort
    of other special tag.

    -John

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