Just tried to run the update on a running windows server. It appeared to
work fine, but ended with an error message. Upon rebooting the server,
it would not startup until I ran the update again, and steampipe downloaded
one more file. Server then rebooted, etc.


On Mon, May 13, 2013 at 4:31 PM, ics <[email protected]> wrote:

> Like i always do, i just update the server files and usually it runs fine
> untill i reboot it. However, this is on linux, not windows.
>
> -ics
>
> Albert Davis kirjoitti:
>
>> How you update it without rebooting? MY GSP reboots during the update.
>>
>>
>> On Mon, May 13, 2013 at 4:24 PM, ics <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     No. That's why you update the server but reboot it only when it is
>>     time to do so.
>>
>>     -ics
>>
>>     Albert Davis kirjoitti:
>>
>>         Will the clients still be able to join the updated server
>>         until the clients been updated?
>>
>>
>>         On Mon, May 13, 2013 at 4:06 PM, John
>>         <lists.valve@nuclearfallout.**net<[email protected]>
>>         
>> <mailto:lists.valve@**nuclearfallout.net<[email protected]>
>> >
>>         
>> <mailto:lists.valve@**nuclearfallout.net<[email protected]>
>>         
>> <mailto:lists.valve@**nuclearfallout.net<[email protected]>>>>
>> wrote:
>>
>>             Eric,
>>
>>                 We're working a mandatory update for Team Fortress 2. The
>>                 dedicated server update is now available for you to
>>         download
>>                 ahead of time...
>>
>>
>>             For those of us that have automated systems that look at these
>>             announcements and check for updates, this sort of
>>         pre-release can
>>             cause servers to be upgraded too soon and kick a lot of
>>         clients
>>             who then cannot reconnect. It may be better to send out
>>             pre-releases under the optional update channel, or with
>>         some sort
>>             of other special tag.
>>
>>             -John
>>
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