Do you have any files in use, zombie processes, etc?

From: [email protected] 
[mailto:[email protected]] On Behalf Of Jason
Sent: Monday, May 13, 2013 4:54 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming

I have updated 4 of my 5 servers.  With the 5th one, I keep getting the 
following error -- and I know I have my install directory correct.....it went 
through the update, got to 100% then continually gives out the following error:

[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.

Steam>@ShutdownOnFailedCommand 1
"@ShutdownOnFailedCommand" = "1"

Steam>@NoPromptForPassword 1
"@NoPromptForPassword" = "1"

Steam>login anonymous

Connecting anonymously to Steam Public...Success.

Steam>force_install_dir tf2

Steam>app_update 232250 verify
 Initial App state (0x406) installed
 App state (0x10506) reconfiguring, progress: 0.00 (0 / 0)
Error! App '232250' state is 0x606 after update job.

------------

I tried with and without "verify" and it's the same result.  Also, I am on 
Ubuntu 12.04 and don't know how to get past this.....any help would be 
appreciated.

On Mon, May 13, 2013 at 6:57 PM, Albert Davis 
<[email protected]<mailto:[email protected]>> wrote:
I am using the update option through my GPS

On Mon, May 13, 2013 at 6:50 PM, Ross Bemrose 
<[email protected]<mailto:[email protected]>> wrote:
They don't anymore.  Instead, they push out cfg/mapcycle_default.txt

Having said that, a few config files are overwritten if you use validate, 
specifically all the replay configs and config_arena.cfg

You are updating through SteamCMD, RIGHT?


On 5/13/2013 6:46 PM, Albert Davis wrote:
WHY when you guys put an update out, you insist on causing files such as 
MOTD/MAPCYCLE to default? I find that stupidly annoying. It just happened 
again..... wtf?

On Mon, May 13, 2013 at 6:36 PM, Valentin G. 
<[email protected]<mailto:[email protected]>> wrote:
It does happen. Updates take a while to distribute through the CDN.

On Tue, May 14, 2013 at 12:12 AM, Peter Jerde 
<[email protected]<mailto:[email protected]>> wrote:
Did today's different procedure somehow affect how the update was pushed out to 
clients? It took me several tries and restarting steam before my own client got 
updated, and I'm getting reports of other people unable to connect to our 
servers because their clients are out of date.

I don't recall that ever happening before pre-steampipe.

 - Peter



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