I have actually encountered this myself as a player, although it might
be a slightly different issue. I've had it happen a few times on my
own server, which runs on Linux (hence the crosspost) and isn't
symlinked or runs any mods. It's a single installation, completely
vanilla. I haven't made an effort to do a bugreport through the game
client yet.

The symptoms I'm experiencing are that when I spawn I'm clipping
through the floor of the map, resulting in a view as if I've sunken
through the ground to the waist. I can play normally, only the vision
is screwed up. Other players don't notice anything unusual about my
avatar. The issue resolves itself when I get killed and respawn, or
sometimes after I've been alive for a long time. I couldn't say on
which maps it has occured, but at least on pl_goldrush.

On Tue, Sep 24, 2013 at 7:40 AM, Peter Jerde <[email protected]> wrote:
> This happened to us when the number of VPK files constituting TF2 changed 
> back on August 29th (or thereabouts).
>
> We share one set of VPK files among multiple server instances using symlinks 
> (windows mklink), but when that update added tf2_misc_009.vpk, our "cloned" 
> servers each lacked a symlink to that file, since it hadn't existed before.
>
> This resulted in no problems at all on some maps (ctf_turbine) but caused the 
> bizarre players-falling-through-solid-objects problem on mvm_coaltown and 
> certain payload maps.
>
> It could be something completely different, but I figured those exact 
> symptoms were too similar to what we'd experienced, that I figured I'd throw 
> this out there. Double-check that your servers have all the files 
> tf2_misc_000 through tf2_misc_009.
>
> For giggles, here are the sizes, in bytes, of the vpk files we have currently 
> in our /tf folder:
>
> 106302753       tf2_misc_000.vpk
> 106575133       tf2_misc_001.vpk
> 106642649       tf2_misc_002.vpk
> 103888545       tf2_misc_003.vpk
> 106077677       tf2_misc_004.vpk
> 108387643       tf2_misc_005.vpk
> 105606193       tf2_misc_006.vpk
> 105574190       tf2_misc_007.vpk
> 105401440       tf2_misc_008.vpk
> 105299483       tf2_misc_009.vpk
> 1477522 tf2_misc_dir.vpk
> 87701   tf2_sound_misc_dir.vpk
> 382253  tf2_sound_vo_english_dir.vpk
> 537892  tf2_textures_dir.vpk
>
> Cheers,
>
>  - Peter
>
> On Sep 23, 2013, at 22:50 PM, Justin Bounds <[email protected]> wrote:
>
>> Hi,
>>
>> I've been receiving reports from players and admins in my community 
>> concerning a server issue where trains, rocks, stairs, etc. basically become 
>> non-solid objects and players can walk or fall through them, obviously 
>> disrupting gameplay to some extent. I haven't had time to experience this 
>> myself, but supposedly the problem is temporarily corrected by restarting 
>> the server. This keeps occurring on my main public TF2 server and even 
>> happens on competitive servers as well (only basic SM/MM:S functionality is 
>> present), and has been doing so for a few weeks. Is anyone else experiencing 
>> this issue, or is it just me? I figured I would ask/discuss this here first 
>> before attempting to email any probably busy Valve employees. The host 
>> server is running Windows Server 2008 R2, no idea how up to date it is since 
>> it's a virtual dedicated server managed by NFO. Any ideas?
>>
>> -Justin
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds



-- 
Idleness is not doing nothing. Idleness is being free to do anything.
  - Floyd Dell

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to