I have actually encountered this myself as a player, although it might be a slightly different issue. I've had it happen a few times on my own server, which runs on Linux (hence the crosspost) and isn't symlinked or runs any mods. It's a single installation, completely vanilla. I haven't made an effort to do a bugreport through the game client yet.
The symptoms I'm experiencing are that when I spawn I'm clipping through the floor of the map, resulting in a view as if I've sunken through the ground to the waist. I can play normally, only the vision is screwed up. Other players don't notice anything unusual about my avatar. The issue resolves itself when I get killed and respawn, or sometimes after I've been alive for a long time. I couldn't say on which maps it has occured, but at least on pl_goldrush. On Tue, Sep 24, 2013 at 7:40 AM, Peter Jerde <[email protected]> wrote: > This happened to us when the number of VPK files constituting TF2 changed > back on August 29th (or thereabouts). > > We share one set of VPK files among multiple server instances using symlinks > (windows mklink), but when that update added tf2_misc_009.vpk, our "cloned" > servers each lacked a symlink to that file, since it hadn't existed before. > > This resulted in no problems at all on some maps (ctf_turbine) but caused the > bizarre players-falling-through-solid-objects problem on mvm_coaltown and > certain payload maps. > > It could be something completely different, but I figured those exact > symptoms were too similar to what we'd experienced, that I figured I'd throw > this out there. Double-check that your servers have all the files > tf2_misc_000 through tf2_misc_009. > > For giggles, here are the sizes, in bytes, of the vpk files we have currently > in our /tf folder: > > 106302753 tf2_misc_000.vpk > 106575133 tf2_misc_001.vpk > 106642649 tf2_misc_002.vpk > 103888545 tf2_misc_003.vpk > 106077677 tf2_misc_004.vpk > 108387643 tf2_misc_005.vpk > 105606193 tf2_misc_006.vpk > 105574190 tf2_misc_007.vpk > 105401440 tf2_misc_008.vpk > 105299483 tf2_misc_009.vpk > 1477522 tf2_misc_dir.vpk > 87701 tf2_sound_misc_dir.vpk > 382253 tf2_sound_vo_english_dir.vpk > 537892 tf2_textures_dir.vpk > > Cheers, > > - Peter > > On Sep 23, 2013, at 22:50 PM, Justin Bounds <[email protected]> wrote: > >> Hi, >> >> I've been receiving reports from players and admins in my community >> concerning a server issue where trains, rocks, stairs, etc. basically become >> non-solid objects and players can walk or fall through them, obviously >> disrupting gameplay to some extent. I haven't had time to experience this >> myself, but supposedly the problem is temporarily corrected by restarting >> the server. This keeps occurring on my main public TF2 server and even >> happens on competitive servers as well (only basic SM/MM:S functionality is >> present), and has been doing so for a few weeks. Is anyone else experiencing >> this issue, or is it just me? I figured I would ask/discuss this here first >> before attempting to email any probably busy Valve employees. The host >> server is running Windows Server 2008 R2, no idea how up to date it is since >> it's a virtual dedicated server managed by NFO. Any ideas? >> >> -Justin >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds -- Idleness is not doing nothing. Idleness is being free to do anything. - Floyd Dell _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

