It would be nicer for steam to push changes instead requiring the clients to 
pull. 

If you change ip, under the current scheme, you basically have to expect 
no/reduced favourited joins for 24hours.

Sent from my iPad

> On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk <[email protected]> wrote:
> 
> quote: 4. Would it be possible to increase the update rate in the future?
> 
> Do you plan to keep changing your IP's every day? I really don't see the need.
> 
> From: Bottiger <[email protected]>
> To: Half-Life dedicated Win32 server mailing list 
> <[email protected]> 
> Sent: Wednesday, 26 February 2014, 2:42
> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
> Resolve These Issues Now?
> 
> Thanks for the update. I have a few questions.
> 
> 1. Does the user need to be online in order to load account ids into their 
> favorites?
> 2. If people were already logged in right before an IP change does this mean 
> they won't see the new server for another 24 hours?
> 3. If we leave a notice server up without an account at the old address, will 
> there be no update because there was a working server at that address?
> 4. Would it be possible to increase the update rate in the future?
> 
> 
> 
> On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <[email protected]> wrote:
> Yes, you can change IP, port, or both and user’s favorites will update within 
> a day or the next time they refresh their favorites list thereafter. What I 
> mean by that is, the Steam client only asks for updated IP:port information 
> at most once every 24 hours. At the same time as that request, the Steam 
> client will also look at all the favorites it doesn’t know the Steam ID for 
> and check to see if it has a persistent account and then fill it in if so. So 
> you may want to wait a few days before changing your IP or port to ensure 
> people get the Steam update and get a chance to get your game server’s Steam 
> ID in their favorites list.
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Weasels Lair
> Sent: Tuesday, February 25, 2014 1:19 PM
> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
> server mailing list
> Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
> Resolve These Issues Now?
>  
> Related question to this ...
> In addition to tracking what IP ADDRESS the server moved to, I *assume* it 
> will track the before/after PORT?  In other words ADDRESS:PORT, not just 
> ADDRESS?
> Maybe somebody from Valve could confirm?
>  
> On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]> wrote:
> I just got a Steam Client update this morning that included the following in 
> the General update notes:
>  
> “Add IP tracking to game server favorites. Favorites will automatically 
> update to new server IP addresses if the game server is using a persistent 
> account.”
>  
> I’m assuming that this feature is no longer just a beta client feature now, 
> which is wonderful news for anyone looking to change their IP addess(es).
>  
>  
>  
>  
> From: Mike Vail [mailto:[email protected]] 
> Sent: Saturday, February 15, 2014 10:49 AM
> To: 'Half-Life dedicated Win32 server mailing list'
> Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
> These Issues Now?
>  
> So this week for the first time since I started running Valve servers almost 
> 10 years ago, I began getting ddos attacked on one of my servers. The 
> datacenter null-routed the IP, which is typical in these cases. I don’t have 
> advanced firewall protection right now other than Windows 2008 Firewall so 
> I’m kinda stuck. I don’t even know the nature of the attack because the 
> datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes 
> so it too is useless in identifying the attack.  I also learned another 
> server-op who runs a similar server is having the same attacks so it’s likely 
> the same guy trying to take us both down so he can start his own server like 
> ours.
>  
> So then I started thinking about these new game server accounts. My affected 
> server is by no means stock. It runs a custom map, has instant respawn and 
> 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my 
> question. As I read the recent thread about the new Game server account 
> feature, by adding my server to a game server account, I can change the IP 
> and players with it saved in their favorites will receive the new server IP 
> address because their favorites will update after the IP change. Is this 
> correct? If so, I should be able to change the IP after registering it and 
> people should find the server through their favorites like before even though 
> the server won’t work with quick-play right?
>  
> Lastly, with game server accounts becoming the norm, would it not make since 
> for Valve to game servers’ IP addresses from everyone in the future so the 
> ability to attack them would be greatly diminished? I realize that dedicated 
> attackers will always find a way to do evil, but by hiding the IP addresses 
> from players, it may go a long way to reducing the frequency of attacks by 
> script kiddies.
>  
> What do you guys think?
>  
> Happy Saturday,
> Mike
> 
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