It would be nicer for steam to push changes instead requiring the clients to pull.
If you change ip, under the current scheme, you basically have to expect no/reduced favourited joins for 24hours. Sent from my iPad > On 26 Feb 2014, at 8:43 pm, Mart-Jan Reeuwijk <[email protected]> wrote: > > quote: 4. Would it be possible to increase the update rate in the future? > > Do you plan to keep changing your IP's every day? I really don't see the need. > > From: Bottiger <[email protected]> > To: Half-Life dedicated Win32 server mailing list > <[email protected]> > Sent: Wednesday, 26 February 2014, 2:42 > Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts > Resolve These Issues Now? > > Thanks for the update. I have a few questions. > > 1. Does the user need to be online in order to load account ids into their > favorites? > 2. If people were already logged in right before an IP change does this mean > they won't see the new server for another 24 hours? > 3. If we leave a notice server up without an account at the old address, will > there be no update because there was a working server at that address? > 4. Would it be possible to increase the update rate in the future? > > > > On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <[email protected]> wrote: > Yes, you can change IP, port, or both and user’s favorites will update within > a day or the next time they refresh their favorites list thereafter. What I > mean by that is, the Steam client only asks for updated IP:port information > at most once every 24 hours. At the same time as that request, the Steam > client will also look at all the favorites it doesn’t know the Steam ID for > and check to see if it has a persistent account and then fill it in if so. So > you may want to wait a few days before changing your IP or port to ensure > people get the Steam update and get a chance to get your game server’s Steam > ID in their favorites list. > > From: [email protected] > [mailto:[email protected]] On Behalf Of Weasels Lair > Sent: Tuesday, February 25, 2014 1:19 PM > To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux > server mailing list > Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts > Resolve These Issues Now? > > Related question to this ... > In addition to tracking what IP ADDRESS the server moved to, I *assume* it > will track the before/after PORT? In other words ADDRESS:PORT, not just > ADDRESS? > Maybe somebody from Valve could confirm? > > On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]> wrote: > I just got a Steam Client update this morning that included the following in > the General update notes: > > “Add IP tracking to game server favorites. Favorites will automatically > update to new server IP addresses if the game server is using a persistent > account.” > > I’m assuming that this feature is no longer just a beta client feature now, > which is wonderful news for anyone looking to change their IP addess(es). > > > > > From: Mike Vail [mailto:[email protected]] > Sent: Saturday, February 15, 2014 10:49 AM > To: 'Half-Life dedicated Win32 server mailing list' > Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve > These Issues Now? > > So this week for the first time since I started running Valve servers almost > 10 years ago, I began getting ddos attacked on one of my servers. The > datacenter null-routed the IP, which is typical in these cases. I don’t have > advanced firewall protection right now other than Windows 2008 Firewall so > I’m kinda stuck. I don’t even know the nature of the attack because the > datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes > so it too is useless in identifying the attack. I also learned another > server-op who runs a similar server is having the same attacks so it’s likely > the same guy trying to take us both down so he can start his own server like > ours. > > So then I started thinking about these new game server accounts. My affected > server is by no means stock. It runs a custom map, has instant respawn and > 100% crits, which disqualifies it from Quick-play. That’s fine but here’s my > question. As I read the recent thread about the new Game server account > feature, by adding my server to a game server account, I can change the IP > and players with it saved in their favorites will receive the new server IP > address because their favorites will update after the IP change. Is this > correct? If so, I should be able to change the IP after registering it and > people should find the server through their favorites like before even though > the server won’t work with quick-play right? > > Lastly, with game server accounts becoming the norm, would it not make since > for Valve to game servers’ IP addresses from everyone in the future so the > ability to attack them would be greatly diminished? I realize that dedicated > attackers will always find a way to do evil, but by hiding the IP addresses > from players, it may go a long way to reducing the frequency of attacks by > script kiddies. > > What do you guys think? > > Happy Saturday, > Mike > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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