quote: 4. Would it be possible to increase the update rate in the future?

Do you plan to keep changing your IP's every day? I really don't see the need.



>________________________________
> From: Bottiger <[email protected]>
>To: Half-Life dedicated Win32 server mailing list 
><[email protected]> 
>Sent: Wednesday, 26 February 2014, 2:42
>Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>Resolve These Issues Now?
> 
>
>
>Thanks for the update. I have a few questions.
>
>1. Does the user need to be online in order to load account ids into their 
>favorites?
>2. If people were already logged in right before an IP change does this mean 
>they won't see the new server for another 24 hours?
>3. If we leave a notice server up without an account at the old address, will 
>there be no update because there was a working server at that address?
>4. Would it be possible to increase the update rate in the future?
>
>
>
>
>
>On Tue, Feb 25, 2014 at 1:28 PM, Tony Paloma <[email protected]> wrote:
>
>Yes, you can change IP, port, or both and user’s favorites will update within 
>a day or the next time they refresh their favorites list thereafter. What I 
>mean by that is, the Steam client only asks for updated IP:port information at 
>most once every 24 hours. At the same time as that request, the Steam client 
>will also look at all the favorites it doesn’t know the Steam ID for and check 
>to see if it has a persistent account and then fill it in if so. So you may 
>want to wait a few days before changing your IP or port to ensure people get 
>the Steam update and get a chance to get your game server’s Steam ID in their 
>favorites list.
>> 
>>From:[email protected] 
>>[mailto:[email protected]] On Behalf Of Weasels Lair
>>Sent: Tuesday, February 25, 2014 1:19 PM
>>To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated Linux 
>>server mailing list
>>Subject: Re: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts 
>>Resolve These Issues Now?
>> 
>>Related question to this ...
>>In addition to tracking what IP ADDRESS the server moved to, I *assume* it 
>>will track the before/after PORT?  In other words ADDRESS:PORT, not just 
>>ADDRESS?
>>Maybe somebody from Valve could confirm?
>> 
>>On Tue, Feb 25, 2014 at 1:16 PM, Mike Vail <[email protected]> wrote:
>>I just got a Steam Client update this morning that included the following in 
>>the General update notes:
>> 
>>“Add IP tracking to game server favorites. Favorites will automatically 
>>update to new server IP addresses if the game server is using a persistent 
>>account.”
>> 
>>I’m assuming that this feature is no longer just a beta client feature now, 
>>which is wonderful news for anyone looking to change their IP addess(es).
>> 
>> 
>> 
>> 
>>From:Mike Vail [mailto:[email protected]] 
>>Sent: Saturday, February 15, 2014 10:49 AM
>>To: 'Half-Life dedicated Win32 server mailing list'
>>Subject: [hlds] IP Changes & DDOS Attacks - Do Game Server Accounts Resolve 
>>These Issues Now?
>> 
>>So this week for the first time since I started running Valve servers almost 
>>10 years ago, I began getting ddos attacked on one of my servers. The 
>>datacenter null-routed the IP, which is typical in these cases. I don’t have 
>>advanced firewall protection right now other than Windows 2008 Firewall so 
>>I’m kinda stuck. I don’t even know the nature of the attack because the 
>>datacenter isn’t helpful at all. Wireshark hangs and crashes every 30 minutes 
>>so it too is useless in identifying the attack.  I also learned another 
>>server-op who runs a similar server is having the same attacks so it’s likely 
>>the same guy trying to take us both down so he can start his own server like 
>>ours.
>> 
>>So then I started thinking about these new game server accounts. My affected 
>>server is by no means stock. It runs a custom map, has instant respawn and 
>>100% crits, which disqualifies it from Quick-play. That’s fine but here’s my 
>>question. As I read the recent thread about the new Game server account 
>>feature, by adding my server to a game server account, I can change the IP 
>>and players with it saved in their favorites will receive the new server IP 
>>address because their favorites will update after the IP change. Is this 
>>correct? If so, I should be able to change the IP after registering it and 
>>people should find the server through their favorites like before even though 
>>the server won’t work with quick-play right?
>> 
>>Lastly, with game server accounts becoming the norm, would it not make since 
>>for Valve to game servers’ IP addresses from everyone in the future so the 
>>ability to attack them would be greatly diminished? I realize that dedicated 
>>attackers will always find a way to do evil, but by hiding the IP addresses 
>>from players, it may go a long way to reducing the frequency of attacks by 
>>script kiddies.
>> 
>>What do you guys think?
>> 
>>Happy Saturday, 
>>Mike
>>
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>>
>
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