Bobby, Steam server browser doesn't support domain names. When you manually add a domain like: sv1.domain.com:27015, it will resolve into IP e.g. 127.0.0.1:27015 and then save it for use. There goes your domain method :)
On 5 March 2014 14:01, Bobby Broughton <[email protected]> wrote: > If you have huge servers, it may be more cost effective to run your own > hardware. Then you control the port. > > > Sent from my Verizon Wireless 4G LTE smartphone > > > -------- Original message -------- > From: Nomaan Ahmad > Date:03/05/2014 8:55 AM (GMT-05:00) > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Advertise a server using account ID > > I agree with Will. > > Domain doesn't solve the port move problem. What if you move your > gameserver instance to another machine but the port is already in use? > > Also its a lot simpler to just advertise game server id. Don't need to > worry about updating it from everywhere. > > Please don't be against it if you have no use for it. Its a good feature > so I think it should be welcomed. > > > On 5 March 2014 13:42, Will Moggridge <[email protected]> wrote: > >> Maybe using domain names is a great solution for you but it is hardly a >> perfect solution. >> If it is possible to have a cleaner solution, why not push for that? >> >> What if the port changes? (I am assuming the IDs track IP + port.) >> Maybe people would rather give out an ID that is always relevant? >> >> >> On 5 March 2014 13:24, Valentin G. <[email protected]> wrote: >> >>> This system is already designed to automatically update the IP when >>> the server moves its location. No need to advertise using an account >>> id for that reason. >>> >>> On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton <[email protected]> >>> wrote: >>> > What is this new fangled technology!?!? >>> > >>> > I'm surprised more people aren't using dns. >>> > >>> > >>> > Sent from my Verizon Wireless 4G LTE smartphone >>> > >>> > >>> > -------- Original message -------- >>> > From: Ross Bemrose >>> > Date:03/05/2014 8:19 AM (GMT-05:00) >>> > To: Half-Life dedicated Win32 server mailing list >>> > Subject: Re: [hlds] Advertise a server using account ID >>> > >>> > I use these crazy things called "domain names" which I update when I >>> move >>> > servers to different addresses. >>> > >>> > On 3/5/2014 8:16 AM, [email protected] wrote: >>> > >>> > Please do so! >>> > It's not mainly for the IP which is easily grabbed anyway, instead this >>> > would be awesome to implement as when server owners like me have to >>> change >>> > the ip of huge servers they don't lose all their players! >>> > It would be just perfect if players of source games could finally >>> connect >>> > using either a server_id or its ip! >>> > >>> > Greetings, >>> > Niko >>> > >>> > Can you please let server owners advertise their server using account >>> ID >>> > only, >>> > without showing the IP address anywhere? >>> > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> > >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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