Assuming a user intends to add the server to their favorites list, the only
time they need the IP and port is when they go to join the server the first
time.  Once that's done, they'll have favorited the server's account ID
which updates when the server changes IPs and ports.


On Wed, Mar 5, 2014 at 9:11 AM, Nomaan Ahmad <[email protected]> wrote:

> Bobby, Steam server browser doesn't support domain names. When you
> manually add a domain like: sv1.domain.com:27015, it will resolve into IP
> e.g. 127.0.0.1:27015 and then save it for use.
> There goes your domain method :)
>
>
> On 5 March 2014 14:01, Bobby Broughton <[email protected]> wrote:
>
>>  If you have huge servers, it may be more cost effective to run your own
>> hardware. Then you control the port.
>>
>>
>>  Sent from my Verizon Wireless 4G LTE smartphone
>>
>>
>> -------- Original message --------
>> From: Nomaan Ahmad
>> Date:03/05/2014 8:55 AM (GMT-05:00)
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] Advertise a server using account ID
>>
>>   I agree with Will.
>>
>>  Domain doesn't solve the port move problem. What if you move your
>> gameserver instance to another machine but the port is already in use?
>>
>>  Also its a lot simpler to just advertise game server id. Don't need to
>> worry about updating it from everywhere.
>>
>>  Please don't be against it if you have no use for it. Its a good feature
>> so I think it should be welcomed.
>>
>>
>> On 5 March 2014 13:42, Will Moggridge <[email protected]> wrote:
>>
>>>  Maybe using domain names is a great solution for you but it is hardly
>>> a perfect solution.
>>>  If it is possible to have a cleaner solution, why not push for that?
>>>
>>>  What if the port changes? (I am assuming the IDs track IP + port.)
>>> Maybe people would rather give out an ID that is always relevant?
>>>
>>>
>>> On 5 March 2014 13:24, Valentin G. <[email protected]> wrote:
>>>
>>>> This system is already designed to automatically update the IP when
>>>> the server moves its location. No need to advertise using an account
>>>> id for that reason.
>>>>
>>>> On Wed, Mar 5, 2014 at 2:22 PM, Bobby Broughton <[email protected]>
>>>> wrote:
>>>> > What is this new fangled technology!?!?
>>>> >
>>>> > I'm surprised more people aren't using dns.
>>>> >
>>>> >
>>>> > Sent from my Verizon Wireless 4G LTE smartphone
>>>> >
>>>> >
>>>> > -------- Original message --------
>>>> > From: Ross Bemrose
>>>> > Date:03/05/2014 8:19 AM (GMT-05:00)
>>>> > To: Half-Life dedicated Win32 server mailing list
>>>> > Subject: Re: [hlds] Advertise a server using account ID
>>>> >
>>>> > I use these crazy things called "domain names" which I update when I
>>>> move
>>>> > servers to different addresses.
>>>> >
>>>> > On 3/5/2014 8:16 AM, [email protected] wrote:
>>>> >
>>>> > Please do so!
>>>> > It's not mainly for the IP which is easily grabbed anyway, instead
>>>> this
>>>> > would be awesome to implement as when server owners like me have to
>>>> change
>>>> > the ip of huge servers they don't lose all their players!
>>>> > It would be just perfect if players of source games could finally
>>>> connect
>>>> > using either a server_id or its ip!
>>>> >
>>>> > Greetings,
>>>> > Niko
>>>> >
>>>> > Can you please let server owners advertise their server using account
>>>> ID
>>>> > only,
>>>> > without showing the IP address anywhere?
>>>> >
>>>> >
>>>> >
>>>> > _______________________________________________
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>>>> > please visit:
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>>>> >
>>>> >
>>>> >
>>>> > _______________________________________________
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>>>> > please visit:
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>>>> >
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
> _______________________________________________
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> please visit:
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>
>


-- 
Ross Bemrose
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