Try "createhairball" that always leads to a crash I believe On Jun 9, 2014 5:30 AM, "mike bradford" <[email protected]> wrote:
> throw something like this into a cfg file i know it crashes my client > > alias test "say test; test2" > alias test2 "say test2; test" > > > On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina <[email protected]> wrote: > >> >> Hi everyone >> >> I am testing a crash recovery system on my srcds control system, and I >> need a way to purposefully and reliably seize up my server. I don't want >> it to exit; that's easy to do. I want it to seize up, like a spinlock. >> >> FYI, doing "cast_ray" on the console causes a nice segfault, "7068 >> Segmentation fault", exit code 139. >> >> The "killserver" command is close. It is like a "quit", but the server >> doesn't exit. Seems like part of the engine is shutting down, but I suspect >> it might be possible to start it back up again since it's still taking >> commands on the console. >> >> I can do some external stuff, like hitting memory, attaching gdb, etc, >> but I'd like to know of an internal command that causes some spectacular >> CPU usage. Something that only a kill -9 is going to fix. >> >> This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. >> >> Any advice would be appreciated. >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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