Try "createhairball" that always leads to a crash I believe
On Jun 9, 2014 5:30 AM, "mike bradford" <[email protected]> wrote:

> throw something like this into a cfg file i know it crashes my client
>
> alias test "say test; test2"
> alias test2 "say test2; test"
>
>
> On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina <[email protected]> wrote:
>
>>
>> Hi everyone
>>
>> I am testing a crash recovery system on my srcds control system, and I
>> need a way to purposefully and reliably seize up my server.  I don't want
>> it to exit; that's easy to do.  I want it to seize up, like a spinlock.
>>
>> FYI, doing "cast_ray" on the console causes a nice segfault, "7068
>> Segmentation fault", exit code 139.
>>
>> The "killserver" command is close. It is like a "quit", but the server
>> doesn't exit. Seems like part of the engine is shutting down, but I suspect
>> it might be possible to start it back up again since it's still taking
>> commands on the console.
>>
>> I can do some external stuff, like hitting memory, attaching gdb, etc,
>> but I'd like to know of an internal command that causes some spectacular
>> CPU usage.  Something that only a kill -9 is going to fix.
>>
>> This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.
>>
>> Any advice would be appreciated.
>>
>>
>>
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>
>
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