Create a small server/metamod/sourcemod plugin that runs into an
infinite loop. Should be the easiest way to get a lock-up.

On Mon, Jun 9, 2014 at 1:32 PM, mike bradford <[email protected]> wrote:
> When I was using createhairball it was only the client crashing.
>
>
> On Mon, Jun 9, 2014 at 6:30 AM, Jesse Oak <[email protected]> wrote:
>>
>> Try "createhairball" that always leads to a crash I believe
>>
>> On Jun 9, 2014 5:30 AM, "mike bradford" <[email protected]> wrote:
>>>
>>> throw something like this into a cfg file i know it crashes my client
>>>
>>> alias test "say test; test2"
>>> alias test2 "say test2; test"
>>>
>>>
>>> On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina <[email protected]>
>>> wrote:
>>>>
>>>>
>>>> Hi everyone
>>>>
>>>> I am testing a crash recovery system on my srcds control system, and I
>>>> need a way to purposefully and reliably seize up my server.  I don't want 
>>>> it
>>>> to exit; that's easy to do.  I want it to seize up, like a spinlock.
>>>>
>>>> FYI, doing "cast_ray" on the console causes a nice segfault, "7068
>>>> Segmentation fault", exit code 139.
>>>>
>>>> The "killserver" command is close. It is like a "quit", but the server
>>>> doesn't exit. Seems like part of the engine is shutting down, but I suspect
>>>> it might be possible to start it back up again since it's still taking
>>>> commands on the console.
>>>>
>>>> I can do some external stuff, like hitting memory, attaching gdb, etc,
>>>> but I'd like to know of an internal command that causes some spectacular 
>>>> CPU
>>>> usage.  Something that only a kill -9 is going to fix.
>>>>
>>>> This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.
>>>>
>>>> Any advice would be appreciated.
>>>>
>>>>
>>>>
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>>>
>>>
>>>
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>
>
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