I was actually just going to post this as I am doing the same thing. If u
find a good solution please share.
On Jun 9, 2014 6:12 AM, "Jesse Molina" <je...@opendreams.net> wrote:

>
> Hi everyone
>
> I am testing a crash recovery system on my srcds control system, and I
> need a way to purposefully and reliably seize up my server.  I don't want
> it to exit; that's easy to do.  I want it to seize up, like a spinlock.
>
> FYI, doing "cast_ray" on the console causes a nice segfault, "7068
> Segmentation fault", exit code 139.
>
> The "killserver" command is close. It is like a "quit", but the server
> doesn't exit. Seems like part of the engine is shutting down, but I suspect
> it might be possible to start it back up again since it's still taking
> commands on the console.
>
> I can do some external stuff, like hitting memory, attaching gdb, etc, but
> I'd like to know of an internal command that causes some spectacular CPU
> usage.  Something that only a kill -9 is going to fix.
>
> This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.
>
> Any advice would be appreciated.
>
>
>
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