Install the DHooks extension on a server that uses SourceMod 1.5.x and a plugin that uses DHooks, type "sm exts list" then "sm exts unload number" where number is the number next to DHooks in the extension list.
Boom, instant crash. On Mon, Jun 9, 2014 at 9:01 AM, ics <[email protected]> wrote: > Well, running CSGO over a week used to do the trick (server crashed to > memory error) but i'm not sure if it works like that anymore, since i > haven't had any crashes for ages. You could try to reproduce this with > changing maps to different ones time after time and let the 20 bots spawn > in before you change the map again. > > -ics > > big john kirjoitti: > >> >> I was actually just going to post this as I am doing the same thing. If u >> find a good solution please share. >> >> On Jun 9, 2014 6:12 AM, "Jesse Molina" <[email protected] <mailto: >> [email protected]>> wrote: >> >> >> Hi everyone >> >> I am testing a crash recovery system on my srcds control system, >> and I need a way to purposefully and reliably seize up my server. >> I don't want it to exit; that's easy to do. I want it to seize >> up, like a spinlock. >> >> FYI, doing "cast_ray" on the console causes a nice segfault, "7068 >> Segmentation fault", exit code 139. >> >> The "killserver" command is close. It is like a "quit", but the >> server doesn't exit. Seems like part of the engine is shutting >> down, but I suspect it might be possible to start it back up again >> since it's still taking commands on the console. >> >> I can do some external stuff, like hitting memory, attaching gdb, >> etc, but I'd like to know of an internal command that causes some >> spectacular CPU usage. Something that only a kill -9 is going to fix. >> >> This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. >> >> Any advice would be appreciated. >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > -- Ross Bemrose
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