When I was using createhairball it was only the client crashing.

On Mon, Jun 9, 2014 at 6:30 AM, Jesse Oak <[email protected]> wrote:

> Try "createhairball" that always leads to a crash I believe
> On Jun 9, 2014 5:30 AM, "mike bradford" <[email protected]> wrote:
>
>> throw something like this into a cfg file i know it crashes my client
>>
>> alias test "say test; test2"
>> alias test2 "say test2; test"
>>
>>
>> On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina <[email protected]>
>> wrote:
>>
>>>
>>> Hi everyone
>>>
>>> I am testing a crash recovery system on my srcds control system, and I
>>> need a way to purposefully and reliably seize up my server.  I don't want
>>> it to exit; that's easy to do.  I want it to seize up, like a spinlock.
>>>
>>> FYI, doing "cast_ray" on the console causes a nice segfault, "7068
>>> Segmentation fault", exit code 139.
>>>
>>> The "killserver" command is close. It is like a "quit", but the server
>>> doesn't exit. Seems like part of the engine is shutting down, but I suspect
>>> it might be possible to start it back up again since it's still taking
>>> commands on the console.
>>>
>>> I can do some external stuff, like hitting memory, attaching gdb, etc,
>>> but I'd like to know of an internal command that causes some spectacular
>>> CPU usage.  Something that only a kill -9 is going to fix.
>>>
>>> This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF.
>>>
>>> Any advice would be appreciated.
>>>
>>>
>>>
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>>
>>
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