SWEET! I'd rather make a TF2 community around that rather than fight a neverending no win battle with the existing TF2 gameplay and Valve!
Thanks mate.
On 6 Mar 2015 17:55, epi <[email protected]> wrote:
http://steamcommunity.com/groups/TF2Classic2015
On 3/6/2015 12:50 PM, annarack wrote:
> If only we could roll back to before hats and weapons started dropping.
> I've never really enjoyed playing TF2 as much as I did back then when
> achievements meant something rather than waiting for a weapon or a hat
> to drop.
>
> Does someone fancy Greenlighting TF2 original so that we can all play
> TF2 with real skill again??
>
> On 4 Mar 2015 21:37, Robert Paulson <thepaulson1@gmail.com> wrote:
>
> Before Valve started funneling all the new players to their servers,
> there were many community servers with vanilla settings with
> different maps. What you see now is the direct consequence of
> Valve's changes, this was not how it was.
>
> There is a reason why the only communities left are running mods and
> the same few maps. It is because those are the only servers you can
> fill without quickplay now. No one can compete with the numerous
> official servers clogging up the browser list and being fed all the
> players from quickplay.
>
> And while "most" community servers may not be that great, there were
> at least 200 of them that were according to gametracker, so this
> isn't just a dozen servers that will get killed. This was also a
> complete betrayal of the players/customers who bought TF2, expecting
> to be able to join or run their own servers. You may not understand
> since you don't seem to care very much about the quality of the
> servers you play on, but to me, this is almost as offensive as
> turning a game pay-to-win after getting everyone hooked on it for a
> few years. I refuse to play on official servers, and knowing how
> much better community servers can be, I'd rather quit than downgrade.
>
> I for one will never host another Valve game after putting thousands
> of dollars and hours into TF2, and I will refrain from buying any
> games or microtransactions from them due to this.
>
> On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <lgwagner@gmail.com
> <mailto:lgwagner@gmail.com>> wrote:
>
> I think this thread drastically underestimates the new user. I
> would argue that most new users are new to this game but not new
> to FPS gaming. I would argue most understand that there are
> thousands of servers out there but just don't care to sift
> through a list when all they want to do is connect and play.
> It's a crapshoot anyway, I'm sure many of them have to connect
> through quickplay several times to find a decent game. I use the
> server browser to try and find good games and it's a hassle.
>
> Further, I think the community servers are far from great. Most
> run the same 3-4 maps (2fort, dustbowl, turbine, badwater) and
> jack with the settings (instant respawn, 32 player dustbowl
> anyone?) and then come on here and complain that Valve is
> killing their communities. Sure there are some good communities,
> and some good mods, but most community servers aren't all that
> great and I highly doubt there is any real tragedy here. Further
> I think many people underestimate the impact of the age of the
> game in the declining numbers. Has anyone looked at traffic on
> Valve's servers? Either way I'm not convinced the experience
> would be any better if all the traffic on Valve's servers were
> redirected to community servers.
>
> That's my 2 cents, feel free to tell me I'm wrong.
>
> On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom
> <chad.hedstrom@gmail.com <mailto:chad.hedstrom@gmail.com>> wrote:
>
> I do like that idea.
>
> Artificially "soft locking" the server browser button, and
> having users unlock it via an achievement (dominate one
> player, for example) gives new users an easy incentive and
> helps a
dvertise the existence of community servers rather
> even-handidly. Since it's something you unlock, there's an
> incentive to go check out what you've unlocked, and at least
> try out connecting to a community Server. Right now there
> are likely many new users who never realize there's an
> option b outside of quick play.
>
> I say soft locking, as users could still connect through the
> console or steam server browser.
>
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