I think this thread drastically underestimates the new user. I would argue
that most new users are new to this game but not new to FPS gaming. I would
argue most understand that there are thousands of servers out there but
just don't care to sift through a list when all they want to do is connect
and play. It's a crapshoot anyway, I'm sure many of them have to connect
through quickplay several times to find a decent game. I use the server
browser to try and find good games and it's a hassle.

Further, I think the community servers are far from great. Most run the
same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
settings (instant respawn, 32 player dustbowl anyone?) and then come on
here and complain that Valve is killing their communities. Sure there are
some good communities, and some good mods, but most community servers
aren't all that great and I highly doubt there is any real tragedy here.
Further I think many people underestimate the impact of the age of the game
in the declining numbers. Has anyone looked at traffic on Valve's servers?
Either way I'm not convinced the experience would be any better if all the
traffic on Valve's servers were redirected to community servers.

That's my 2 cents, feel free to tell me I'm wrong.

On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom <[email protected]>
wrote:

> I do like that idea.
>
> Artificially "soft locking" the server browser button, and having users
> unlock it via an achievement (dominate one player, for example) gives new
> users an easy incentive and helps advertise the existence of community
> servers rather even-handidly. Since it's something you unlock, there's an
> incentive to go check out what you've unlocked, and at least try out
> connecting to a community Server. Right now there are likely many new users
> who never realize there's an option b outside of quick play.
>
> I say soft locking, as users could still connect through the console or
> steam server browser.
>
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