Oh god, I agree so much. These hats and shit, IMO, have for the most part
ruined the game.

On Fri, Mar 6, 2015 at 12:50 PM, annarack <[email protected]>
wrote:

> If only we could roll back to before hats and weapons started dropping.
> I've never really enjoyed playing TF2 as much as I did back then when
> achievements meant something rather than waiting for a weapon or a hat to
> drop.
>
> Does someone fancy Greenlighting TF2 original so that we can all play TF2
> with real skill again??
>  On 4 Mar 2015 21:37, Robert Paulson <[email protected]> wrote:
>
> Before Valve started funneling all the new players to their servers, there
> were many community servers with vanilla settings with different maps. What
> you see now is the direct consequence of Valve's changes, this was not how
> it was.
>
> There is a reason why the only communities left are running mods and the
> same few maps. It is because those are the only servers you can fill
> without quickplay now. No one can compete with the numerous official
> servers clogging up the browser list and being fed all the players from
> quickplay.
>
> And while "most" community servers may not be that great, there were at
> least 200 of them that were according to gametracker, so this isn't just a
> dozen servers that will get killed. This was also a complete betrayal of
> the players/customers who bought TF2, expecting to be able to join or run
> their own servers. You may not understand since you don't seem to care very
> much about the quality of the servers you play on, but to me, this is
> almost as offensive as turning a game pay-to-win after getting everyone
> hooked on it for a few years. I refuse to play on official servers, and
> knowing how much better community servers can be, I'd rather quit than
> downgrade.
>
> I for one will never host another Valve game after putting thousands of
> dollars and hours into TF2, and I will refrain from buying any games or
> microtransactions from them due to this.
>
> On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <[email protected]> wrote:
>
> I think this thread drastically underestimates the new user. I would argue
> that most new users are new to this game but not new to FPS gaming. I would
> argue most understand that there are thousands of servers out there but
> just don't care to sift through a list when all they want to do is connect
> and play. It's a crapshoot anyway, I'm sure many of them have to connect
> through quickplay several times to find a decent game. I use the server
> browser to try and find good games and it's a hassle.
>
> Further, I think the community servers are far from great. Most run the
> same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
> settings (instant respawn, 32 player dustbowl anyone?) and then come on
> here and complain that Valve is killing their communities. Sure there are
> some good communities, and some good mods, but most community servers
> aren't all that great and I highly doubt there is any real tragedy here.
> Further I think many people underestimate the impact of the age of the game
> in the declining numbers. Has anyone looked at traffic on Valve's servers?
> Either way I'm not convinced the experience would be any better if all the
> traffic on Valve's servers were redirected to community servers.
>
> That's my 2 cents, feel free to tell me I'm wrong.
>
> On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom <[email protected]>
> wrote:
>
> I do like that idea.
>
> Artificially "soft locking" the server browser button, and having users
> unlock it via an achievement (dominate one player, for example) gives new
> users an easy incentive and helps advertise the existence of community
> servers rather even-handidly. Since it's something you unlock, there's an
> incentive to go check out what you've unlocked, and at least try out
> connecting to a community Server. Right now there are likely many new users
> who never realize there's an option b outside of quick play.
>
> I say soft locking, as users could still connect through the console or
> steam server browser.
>
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