Those are not mutually exclusive. :-)
On Mar 6, 2015 11:04 AM, "Jordan Olling" <[email protected]> wrote:

> I can't tell if you guys are being ironic or serious.
>
> On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis <[email protected]>
> wrote:
>
>> Oh god, I agree so much. These hats and shit, IMO, have for the most part
>> ruined the game.
>>
>> On Fri, Mar 6, 2015 at 12:50 PM, annarack <[email protected]>
>> wrote:
>>
>>> If only we could roll back to before hats and weapons started dropping.
>>> I've never really enjoyed playing TF2 as much as I did back then when
>>> achievements meant something rather than waiting for a weapon or a hat to
>>> drop.
>>>
>>> Does someone fancy Greenlighting TF2 original so that we can all play
>>> TF2 with real skill again??
>>>  On 4 Mar 2015 21:37, Robert Paulson <[email protected]> wrote:
>>>
>>> Before Valve started funneling all the new players to their servers,
>>> there were many community servers with vanilla settings with different
>>> maps. What you see now is the direct consequence of Valve's changes, this
>>> was not how it was.
>>>
>>> There is a reason why the only communities left are running mods and the
>>> same few maps. It is because those are the only servers you can fill
>>> without quickplay now. No one can compete with the numerous official
>>> servers clogging up the browser list and being fed all the players from
>>> quickplay.
>>>
>>> And while "most" community servers may not be that great, there were at
>>> least 200 of them that were according to gametracker, so this isn't just a
>>> dozen servers that will get killed. This was also a complete betrayal of
>>> the players/customers who bought TF2, expecting to be able to join or run
>>> their own servers. You may not understand since you don't seem to care very
>>> much about the quality of the servers you play on, but to me, this is
>>> almost as offensive as turning a game pay-to-win after getting everyone
>>> hooked on it for a few years. I refuse to play on official servers, and
>>> knowing how much better community servers can be, I'd rather quit than
>>> downgrade.
>>>
>>> I for one will never host another Valve game after putting thousands of
>>> dollars and hours into TF2, and I will refrain from buying any games or
>>> microtransactions from them due to this.
>>>
>>> On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <[email protected]>
>>> wrote:
>>>
>>> I think this thread drastically underestimates the new user. I would
>>> argue that most new users are new to this game but not new to FPS gaming. I
>>> would argue most understand that there are thousands of servers out there
>>> but just don't care to sift through a list when all they want to do is
>>> connect and play. It's a crapshoot anyway, I'm sure many of them have to
>>> connect through quickplay several times to find a decent game. I use the
>>> server browser to try and find good games and it's a hassle.
>>>
>>> Further, I think the community servers are far from great. Most run the
>>> same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the
>>> settings (instant respawn, 32 player dustbowl anyone?) and then come on
>>> here and complain that Valve is killing their communities. Sure there are
>>> some good communities, and some good mods, but most community servers
>>> aren't all that great and I highly doubt there is any real tragedy here.
>>> Further I think many people underestimate the impact of the age of the game
>>> in the declining numbers. Has anyone looked at traffic on Valve's servers?
>>> Either way I'm not convinced the experience would be any better if all the
>>> traffic on Valve's servers were redirected to community servers.
>>>
>>> That's my 2 cents, feel free to tell me I'm wrong.
>>>
>>> On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom <[email protected]>
>>> wrote:
>>>
>>> I do like that idea.
>>>
>>> Artificially "soft locking" the server browser button, and having users
>>> unlock it via an achievement (dominate one player, for example) gives new
>>> users an easy incentive and helps advertise the existence of community
>>> servers rather even-handidly. Since it's something you unlock, there's an
>>> incentive to go check out what you've unlocked, and at least try out
>>> connecting to a community Server. Right now there are likely many new users
>>> who never realize there's an option b outside of quick play.
>>>
>>> I say soft locking, as users could still connect through the console or
>>> steam server browser.
>>>
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>>
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