Those are not mutually exclusive. :-) On Mar 6, 2015 11:04 AM, "Jordan Olling" <[email protected]> wrote:
> I can't tell if you guys are being ironic or serious. > > On Fri, Mar 6, 2015 at 10:43 AM, Albert Davis <[email protected]> > wrote: > >> Oh god, I agree so much. These hats and shit, IMO, have for the most part >> ruined the game. >> >> On Fri, Mar 6, 2015 at 12:50 PM, annarack <[email protected]> >> wrote: >> >>> If only we could roll back to before hats and weapons started dropping. >>> I've never really enjoyed playing TF2 as much as I did back then when >>> achievements meant something rather than waiting for a weapon or a hat to >>> drop. >>> >>> Does someone fancy Greenlighting TF2 original so that we can all play >>> TF2 with real skill again?? >>> On 4 Mar 2015 21:37, Robert Paulson <[email protected]> wrote: >>> >>> Before Valve started funneling all the new players to their servers, >>> there were many community servers with vanilla settings with different >>> maps. What you see now is the direct consequence of Valve's changes, this >>> was not how it was. >>> >>> There is a reason why the only communities left are running mods and the >>> same few maps. It is because those are the only servers you can fill >>> without quickplay now. No one can compete with the numerous official >>> servers clogging up the browser list and being fed all the players from >>> quickplay. >>> >>> And while "most" community servers may not be that great, there were at >>> least 200 of them that were according to gametracker, so this isn't just a >>> dozen servers that will get killed. This was also a complete betrayal of >>> the players/customers who bought TF2, expecting to be able to join or run >>> their own servers. You may not understand since you don't seem to care very >>> much about the quality of the servers you play on, but to me, this is >>> almost as offensive as turning a game pay-to-win after getting everyone >>> hooked on it for a few years. I refuse to play on official servers, and >>> knowing how much better community servers can be, I'd rather quit than >>> downgrade. >>> >>> I for one will never host another Valve game after putting thousands of >>> dollars and hours into TF2, and I will refrain from buying any games or >>> microtransactions from them due to this. >>> >>> On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <[email protected]> >>> wrote: >>> >>> I think this thread drastically underestimates the new user. I would >>> argue that most new users are new to this game but not new to FPS gaming. I >>> would argue most understand that there are thousands of servers out there >>> but just don't care to sift through a list when all they want to do is >>> connect and play. It's a crapshoot anyway, I'm sure many of them have to >>> connect through quickplay several times to find a decent game. I use the >>> server browser to try and find good games and it's a hassle. >>> >>> Further, I think the community servers are far from great. Most run the >>> same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the >>> settings (instant respawn, 32 player dustbowl anyone?) and then come on >>> here and complain that Valve is killing their communities. Sure there are >>> some good communities, and some good mods, but most community servers >>> aren't all that great and I highly doubt there is any real tragedy here. >>> Further I think many people underestimate the impact of the age of the game >>> in the declining numbers. Has anyone looked at traffic on Valve's servers? >>> Either way I'm not convinced the experience would be any better if all the >>> traffic on Valve's servers were redirected to community servers. >>> >>> That's my 2 cents, feel free to tell me I'm wrong. >>> >>> On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom <[email protected]> >>> wrote: >>> >>> I do like that idea. >>> >>> Artificially "soft locking" the server browser button, and having users >>> unlock it via an achievement (dominate one player, for example) gives new >>> users an easy incentive and helps advertise the existence of community >>> servers rather even-handidly. Since it's something you unlock, there's an >>> incentive to go check out what you've unlocked, and at least try out >>> connecting to a community Server. Right now there are likely many new users >>> who never realize there's an option b outside of quick play. >>> >>> I say soft locking, as users could still connect through the console or >>> steam server browser. >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

