You want old TF2? Here you go. http://steamcommunity.com//app/440/discussions/0/624076027697194116/
On Fri, Mar 6, 2015 at 9:50 AM, annarack <[email protected]> wrote: > If only we could roll back to before hats and weapons started dropping. > I've never really enjoyed playing TF2 as much as I did back then when > achievements meant something rather than waiting for a weapon or a hat to > drop. > > Does someone fancy Greenlighting TF2 original so that we can all play TF2 > with real skill again?? > On 4 Mar 2015 21:37, Robert Paulson <[email protected]> wrote: > > Before Valve started funneling all the new players to their servers, there > were many community servers with vanilla settings with different maps. What > you see now is the direct consequence of Valve's changes, this was not how > it was. > > There is a reason why the only communities left are running mods and the > same few maps. It is because those are the only servers you can fill > without quickplay now. No one can compete with the numerous official > servers clogging up the browser list and being fed all the players from > quickplay. > > And while "most" community servers may not be that great, there were at > least 200 of them that were according to gametracker, so this isn't just a > dozen servers that will get killed. This was also a complete betrayal of > the players/customers who bought TF2, expecting to be able to join or run > their own servers. You may not understand since you don't seem to care very > much about the quality of the servers you play on, but to me, this is > almost as offensive as turning a game pay-to-win after getting everyone > hooked on it for a few years. I refuse to play on official servers, and > knowing how much better community servers can be, I'd rather quit than > downgrade. > > I for one will never host another Valve game after putting thousands of > dollars and hours into TF2, and I will refrain from buying any games or > microtransactions from them due to this. > > On Wed, Mar 4, 2015 at 12:48 PM, Lucas Wagner <[email protected]> wrote: > > I think this thread drastically underestimates the new user. I would argue > that most new users are new to this game but not new to FPS gaming. I would > argue most understand that there are thousands of servers out there but > just don't care to sift through a list when all they want to do is connect > and play. It's a crapshoot anyway, I'm sure many of them have to connect > through quickplay several times to find a decent game. I use the server > browser to try and find good games and it's a hassle. > > Further, I think the community servers are far from great. Most run the > same 3-4 maps (2fort, dustbowl, turbine, badwater) and jack with the > settings (instant respawn, 32 player dustbowl anyone?) and then come on > here and complain that Valve is killing their communities. Sure there are > some good communities, and some good mods, but most community servers > aren't all that great and I highly doubt there is any real tragedy here. > Further I think many people underestimate the impact of the age of the game > in the declining numbers. Has anyone looked at traffic on Valve's servers? > Either way I'm not convinced the experience would be any better if all the > traffic on Valve's servers were redirected to community servers. > > That's my 2 cents, feel free to tell me I'm wrong. > > On Wed, Mar 4, 2015 at 2:12 PM, Chad Hedstrom <[email protected]> > wrote: > > I do like that idea. > > Artificially "soft locking" the server browser button, and having users > unlock it via an achievement (dominate one player, for example) gives new > users an easy incentive and helps advertise the existence of community > servers rather even-handidly. Since it's something you unlock, there's an > incentive to go check out what you've unlocked, and at least try out > connecting to a community Server. Right now there are likely many new users > who never realize there's an option b outside of quick play. > > I say soft locking, as users could still connect through the console or > steam server browser. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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