Ah ha ha ha! Good one.
On Jul 2, 2015 2:59 PM, "Lyrai" <lyr...@gmail.com> wrote:

> They can swag your door?
> On Jul 2, 2015 2:55 PM, "Dill Bates" <dillbat...@gmail.com> wrote:
>
>> I dropped my servers after the last update! I lost all my users! Fuck
>> Valve! They can S my D!!
>>
>>
>> > On Jul 2, 2015, at 2:50 PM, HD <ad...@gamerscrib.net> wrote:
>> >
>> > I said this on the other list..but I'll put it here too!
>> >
>> > Ok this is almost the last straw for me hosting TF2 servers - first you
>> > basically kill anything to do with the community but rather than deal
>> with
>> > those few select that abuse something you take everything away from
>> > everyone. To not be able to run what introduces contracts and to
>> require to
>> > play only on official servers really kills community servers that could
>> host
>> > these much better than poorly run Valve servers.
>> >
>> > You say you are looking at the situation with Community servers but I
>> find
>> > this very hard to believe and nothing more than propaganda to save face.
>> >
>> > -----Original Message-----
>> > From: hlds-boun...@list.valvesoftware.com
>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
>> > Sent: Thursday, July 02, 2015 5:43 PM
>> > To: Half-Life dedicated Win32 server mailing list
>> > Subject: Re: [hlds] Community Servers and the Gun Mettle Update
>> >
>> > I have to agree also, getting scraps instead of the goodies. Why am i
>> paying
>> > for servers anymore when they get alienated by Valve policies?
>> >
>> > That image there is really the best solution i've seen so far.
>> >
>> > -ics
>> >
>> >
>> > E. Olsen kirjoitti:
>> >> At this point, I have to agree with Alexander.
>> >>
>> >> I mean, cmon guys - in almost two years of "looking at alternatives"
>> >> you've got nothing to announce when it comes to helping community
>> >> servers? There have been quite a few viable alternative presented, to
>> >> include this one:
>> >>
>> >> http://i.imgur.com/tAmWXj6.png
>> >>
>> >> I've really been a staunch defender of the TF2 team to this point, but
>> >> this is just kicking all the good communities that are left while
>> >> they're down.
>> >>
>> >> Honestly, by the time you guys make community support a priority
>> >> again, it might be too late.
>> >>
>> >> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <mc...@doctormckay.com
>> >> <mailto:mc...@doctormckay.com>> wrote:
>> >>
>> >>    The blow would be lessened if you would go ahead and set "any
>> >>    server" as the default for Quickplay instead of official servers
>> >>    only. That was supposed to be a "temporary", "nuclear solution"
>> >>    after all.
>> >>
>> >>    On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
>> >>    <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:
>> >>
>> >>        Hey guys, with today's update we're introducing a few new
>> >>        features that will impact servers, and I just wanted to give
>> >>        you guys a heads up.
>> >>
>> >>        There is a new quickplay category, featured, that represents
>> >>        the featured maps for a given campaign. In order to have your
>> >>        server in this category, you need to be running the mapcycle
>> >>        mapcycle_featured_maps.txt, and have the special string
>> >>        'featured' in your quickplay tags.
>> >>
>> >>        Today's update also introduces contracts, which currently
>> >>        require players be on official servers to complete.
>> >>        Unfortunately, our current setup makes it very difficult to
>> >>        restrict features like this other than in an all-or-nothing
>> >>        manner, and we determined this was necessary to protect the
>> >>        system from immediate abuse.
>> >>
>> >>        We agree this is not ideal. We are continuing the look at the
>> >>        situation with community servers and how we can better support
>> >>        passionate communities, but currently have nothing to announce.
>> >>
>> >>        - JohnS
>> >>
>> >>        _______________________________________________
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>> >>        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>> >>
>> >>
>> >>
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>> >>
>> >>
>> >>
>> >>
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>> >
>> >
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>> >
>> >
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