Thanks to 1nsane, I guess that feature invalidates my point.

I have to disagree regarding the "thousands of servers" Kevin mentioned though. Once you filter for a specific map and decent latency, especially at awkward times of day, it usually comes down to 3 or less Valve servers for me.

However I have to say the server browser itself has some severe performance issues and takes a lot of CPU to sort just a silly few servers (even now with just a handful of community servers its slow). It also seems to buffer data so that I have to press refresh at least twice, otherwise I get entries that are obsolete (trying to connect to them does not work).

Regarding finding a gaming community and whatnot... I just cant be bothered - I want to launch the game and play, thats it.

On 2015/07/04 18:14, Kevin C wrote:
You are just finding every reason to call this change bad.

With the thousands of valve servers flooding the list, and now flooding
the "Show Servers" option, the chances you joining a server you just
left are slim. Even if this option wasn't changed, the history tab would
still be broken, and you would still be wading through the thousands of
servers in the browser to find that one you just left.

What's the problem with finding a good gaming community, meeting new
people, making friends, and having fun with people you know when you play?

On 7/4/2015 12:09 PM, Dominik Friedrichs wrote:
I never bothered to add them to favorites. I simply used the history
tab to pick a Valve server with the map of choice. Now my history tab
is empty and while I can use Quickplay/Show servers to pick a certain
map, I cant right click there to "View server info" in order to find
out if thats the server I just left for whatever repelling reason.
Guess it will be trial and error from now on - oh the progress...

Honestly when I read the suggestion a few days ago I was weighing in
safety that Valve would never implement it.

On 2015/07/04 17:07, ics wrote:
You had over 2 years of time to find a Valve server and add that to
favorites. How many do you have in favorites? Look in the mirror if you
have 0 or cant find any.

-ics

AJ DeTorrice kirjoitti:

I actually really dislike that valve decided to remove their servers
from the server browser. Nine times out of ten, I don't want to play
your terrible 24/7 server with class limits. There definitely needs to
be a toggle to include valve servers in the server browser. IMO,
quickplay takes too long to find a server to be useful.


On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
<mailto:ubyu....@gmail.com>> wrote:

Hooray! One step in the right direction indeed. Now to consider
the other suggested changes in relation to Quickplay please :)
(particularly that modified screenshot with the main menu UI
changed to offer choices of what type of server to join via
quickplay). Thanks TF2 team for listening to us.

On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
<mailto:rbemr...@gmail.com>> wrote:

If you SUICIDE, it's not supposed to retain the charge from
your current death. That's right in the patch notes.

However, I (and likely others) thought this meant it would
store 0%. Then again, if it did that, then medics could just
suicide to make sure any enemy medics that picked it up got
nothing.


On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
The medigun is bugged.
<Gaberoll> anyhow medigun is bugged
<Gaberoll> when suiciding it retains the uber charge from
your previous death, not your current death
<Gaberoll> that is to say, I die with 70% uber
<Gaberoll> the medigun has 70% uber
<Gaberoll> later, I have 40 charge
<Gaberoll> and suicide for whatever reason
<Gaberoll> when picked up, it has 70% uber
<Gaberoll> I am later killed at 16%
<Gaberoll> it gets picked up as 16%
<Gaberoll> I then suicide at full charge
<Gaberoll> it is picked up at 16%

On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
<supp...@boomgaming.net <mailto:supp...@boomgaming.net>> wrote:

OMG!!!!! OMG!!!!!!

They listened to you guys!!!!! OMFG!

- Valve official quickplay and matchmaking servers are no
longer listed in the server browser

On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
<er...@valvesoftware.com
<mailto:er...@valvesoftware.com>> wrote:

We've released a mandatory update for TF2. The notes
for the update are below. The new version is 2863548.

-Eric

----------------------

- Temporarily limited OS X clients to medium texture
quality to resolve random crashes while work is done
on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in
Powerhouse
- Dropped weapons now retain their ammo and
ÜberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers
are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a
dropped weapon before trying to use an item in the
action slot
- Spies can no longer pick up weapons when disguised
or cloaked
- Using the mouse to select enemy players on the
scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the
same weapon at once
- Fixed unintended changes to rocket and other
explosive jumping behavior
- Fixed dropped weapons occasionally using an
incorrect skin
- Fixed an issue that was causing the particle
effects on Unusual hats to sometimes draw in
first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from
damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive
weapons, Kritzkrieg, and Botkillers) not rendering
their attachments
- Fixed spies that have picked up a dropped Your
Eternal Reward or Wanga Prick being able to manually
disguise
- Fixed Spy sometimes not being able to use the
Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming Strange
quality, despite receiving the ability to track
kills. Existing items in this state will not be
retroactively fixed.
- Fixed skinned weapons appearing differently after
being traded or listed on the Steam Community Market.
Affected items have been reverted to their original
(permanent) appearance.
- Fixed being able to craft some previously
un-craftable items
- Fixed a client crash related to Killstreak
Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge
bonus after death
- Fixed issues related to picking up dropped weapons
while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload
faster than normal
- Fixed dropped energy weapons not being able to fire
after being picked up
- Fixed some weapons not displaying their charge
meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes
being the wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated
Item"
- Items that are temporarily un-tradable can
now properly be listed on the market






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