I never bothered to add them to favorites. I simply used the history tab to pick a Valve server with the map of choice. Now my history tab is empty and while I can use Quickplay/Show servers to pick a certain map, I cant right click there to "View server info" in order to find out if thats the server I just left for whatever repelling reason. Guess it will be trial and error from now on - oh the progress...

Honestly when I read the suggestion a few days ago I was weighing in safety that Valve would never implement it.

On 2015/07/04 17:07, ics wrote:
You had over 2 years of time to find a Valve server and add that to
favorites. How many do you have in favorites? Look in the mirror if you
have 0 or cant find any.

-ics

AJ DeTorrice kirjoitti:

I actually really dislike that valve decided to remove their servers
from the server browser. Nine times out of ten, I don't want to play
your terrible 24/7 server with class limits. There definitely needs to
be a toggle to include valve servers in the server browser. IMO,
quickplay takes too long to find a server to be useful.


On Sat, Jul 4, 2015, 3:30 AM Paul <ubyu....@gmail.com
<mailto:ubyu....@gmail.com>> wrote:

Hooray! One step in the right direction indeed. Now to consider
the other suggested changes in relation to Quickplay please :)
(particularly that modified screenshot with the main menu UI
changed to offer choices of what type of server to join via
quickplay). Thanks TF2 team for listening to us.

On 4 July 2015 at 06:47, Ross Bemrose <rbemr...@gmail.com
<mailto:rbemr...@gmail.com>> wrote:

If you SUICIDE, it's not supposed to retain the charge from
your current death. That's right in the patch notes.

However, I (and likely others) thought this meant it would
store 0%. Then again, if it did that, then medics could just
suicide to make sure any enemy medics that picked it up got
nothing.


On 7/3/2015 11:58 PM, Gabriel Klinefelter wrote:
The medigun is bugged.
<Gaberoll> anyhow medigun is bugged
<Gaberoll> when suiciding it retains the uber charge from
your previous death, not your current death
<Gaberoll> that is to say, I die with 70% uber
<Gaberoll> the medigun has 70% uber
<Gaberoll> later, I have 40 charge
<Gaberoll> and suicide for whatever reason
<Gaberoll> when picked up, it has 70% uber
<Gaberoll> I am later killed at 16%
<Gaberoll> it gets picked up as 16%
<Gaberoll> I then suicide at full charge
<Gaberoll> it is picked up at 16%

On Fri, Jul 3, 2015 at 10:56 PM, Mike Vail
<supp...@boomgaming.net <mailto:supp...@boomgaming.net>> wrote:

OMG!!!!! OMG!!!!!!

They listened to you guys!!!!! OMFG!

- Valve official quickplay and matchmaking servers are no
longer listed in the server browser

On Fri, Jul 3, 2015 at 7:45 PM, Eric Smith
<er...@valvesoftware.com
<mailto:er...@valvesoftware.com>> wrote:

We've released a mandatory update for TF2. The notes
for the update are below. The new version is 2863548.

-Eric

----------------------

- Temporarily limited OS X clients to medium texture
quality to resolve random crashes while work is done
on a permanent fix
- Fixed a random crash that affected OSX only
- Updated the collision geometry for the turbines in
Powerhouse
- Dropped weapons now retain their ammo and
ÜberCharge levels unless the player commits suicide
- Valve official quickplay and matchmaking servers
are no longer listed in the server browser
- Players no longer drop their weapons in MvM
- Pressing the action key will now try to pick up a
dropped weapon before trying to use an item in the
action slot
- Spies can no longer pick up weapons when disguised
or cloaked
- Using the mouse to select enemy players on the
scoreboard no longer improperly reveals their class
- Fixed players dropping multiple instances of the
same weapon at once
- Fixed unintended changes to rocket and other
explosive jumping behavior
- Fixed dropped weapons occasionally using an
incorrect skin
- Fixed an issue that was causing the particle
effects on Unusual hats to sometimes draw in
first-person for the owner, or not draw at all to others
- Fixed an issue that prevented Huntsman arrows from
damaging enemy Engineer buildings
- Fixed weapons with attached models (e.g. Festive
weapons, Kritzkrieg, and Botkillers) not rendering
their attachments
- Fixed spies that have picked up a dropped Your
Eternal Reward or Wanga Prick being able to manually
disguise
- Fixed Spy sometimes not being able to use the
Disguise Kit after picking up a new Knife
- Fixed newly created items not becoming Strange
quality, despite receiving the ability to track
kills. Existing items in this state will not be
retroactively fixed.
- Fixed skinned weapons appearing differently after
being traded or listed on the Steam Community Market.
Affected items have been reverted to their original
(permanent) appearance.
- Fixed being able to craft some previously
un-craftable items
- Fixed a client crash related to Killstreak
Fabricators and Chemistry Kits
- Fixed a client crash related to particles
- Fixed the Vitasaw no longer giving its ÜberCharge
bonus after death
- Fixed issues related to picking up dropped weapons
while zoomed in with a Sniper Rifle
- Fixed a bug that caused the Shortstop to reload
faster than normal
- Fixed dropped energy weapons not being able to fire
after being picked up
- Fixed some weapons not displaying their charge
meters after being picked up
- Fixed the box used in the Box Trot taunt sometimes
being the wrong color
- Steam Community Market
- Fixed skinned items appearing as "Decorated
Item"
- Items that are temporarily un-tradable can
now properly be listed on the market






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