What you just said implies that *every *community server provides a
modified game-play experience, which is not only a dubious claim but one
that almost certainly stems from a distinct level of benightedness.

There are community servers out there, many of them, which offer a vanilla
experience in aspects of game-play. My question to you is why should those
servers be treated as second-class citizens to Valve servers by "default".


On Sun, Jul 5, 2015 at 9:33 AM, Phillip Vector <[email protected]>
wrote:

> >If we're really talking about player choice, here, then you have to
> remove the "default effect
> <https://en.wikipedia.org/wiki/Default_effect_(psychology)>" that gives
> one group of server preferential treatment over another to achieve "true"
> player choice.
>
> I'm all for player choice. If I want to play in a community server, I
> should be able to. But I also feel that Valve made a game and this game was
> balanced (I know the arguments against that it's balanced, but let's say
> that it's balanced as Valve wants it balanced) for 24 people. Why shouldn't
> the default game be the default choice? When you play Skyrim, do you have
> mods auto loaded that you didn't pick because it's community created? When
> you play any other multiplayer game on a server, is the non-base game ever
> selected as default?
>
> If not, then why should TF2 default to Custom?
>
> I know you aren't saying it should, but others here have. They want
> Community servers to be the first thing that players see and IMHO, the
> default game should be the first thing. Once they see that, then if they
> want to explore, they can. Despite what people say that new players can't
> unclick a checkbox.
>
> The interface being passed around looks like a good compromise as long as
> when you select Community for the first time, a little warning shows up
> saying that the game they are entering is not the standard game and can be
> modified so people know what is going on.
>
> But yeah. The default should be ... well... the default.
>
> On Sat, Jul 4, 2015 at 4:53 PM, E. Olsen <[email protected]> wrote:
>
>> I don't have a vendetta against community servers. I just dislike when
>>> community server owners think they are gods gift to TF2 and demand special
>>> treatment to the determent of those who want to play vanilla TF2.
>>
>>
>> I'm not looking for special treatment. I'd be satisfied with "equitable"
>> treatment.
>>
>> If we're really talking about player choice, here, then you have to
>> remove the "default effect
>> <https://en.wikipedia.org/wiki/Default_effect_(psychology)>" that gives
>> one group of server preferential treatment over another to achieve "true"
>> player choice.
>>
>> For example, I've often heard the argument that "if players want
>> community servers in quickplay, they can change the settings", and if that
>> is true - shouldn't the inverse also be true? If it is, than why give any
>> one group default preference over another?
>>
>>  Why not simply allow the players to decide?
>>
>> ...and I'm sure there are plenty of arguments about servers plastered
>> with Pinion ads, or servers selling premium BS - but valve already dealt
>> with all of that, so both of those arguments are moot.
>>
>> At any rate, I honestly don't think Community can only flourish in the
>> absence of Valve's servers, and vice versa. There simply needs to be
>> options presented which gives both equal exposure to the players, and let's
>> them decide (without artificially steering them towards one or another).
>>
>> On Sat, Jul 4, 2015 at 7:38 PM, Phillip Vector <[email protected]>
>> wrote:
>>
>>> >Logging cl_connectmethod
>>>
>>> That tells you for every server that you own. Not every server in
>>> existence. Your statement of "The majority of players still click play
>>> now instead of using the server browser" is missing something. It should
>>> say, "The majority of players ON MY SERVERS".
>>>
>>> Of course, we don't have proof of this even on your own server, but I'm
>>> willing to accept that those who connect to your servers do so via the
>>> "Play now" button.
>>>
>>> You still can't say that the majority of players though since you don't
>>> have that data.
>>>
>>> >I'm curious as to why you have a vendetta against community servers.
>>>
>>> Nice strawman there. I don't have a vendetta against community servers.
>>> I just dislike when community server owners think they are gods gift to TF2
>>> and demand special treatment to the determent of those who want to play
>>> vanilla TF2.
>>>
>>>
>>> On Sat, Jul 4, 2015 at 4:28 PM, Robert Paulson <[email protected]>
>>> wrote:
>>>
>>>> Logging cl_connectmethod.
>>>>
>>>> Why do you presume that I am pulling it from my ass?
>>>>
>>>> I'm curious as to why you have a vendetta against community servers.
>>>> Did you get put on saigns and couldn't figure out how to type "valve" in
>>>> server browser, so you are resorting to flaming the server owners here?
>>>>
>>>> On Sat, Jul 4, 2015 at 3:52 PM, Phillip Vector <[email protected]>
>>>> wrote:
>>>>
>>>>> >The majority of players still click play now instead of using the
>>>>> server browser so removing valve servers from the browser list probably
>>>>> does very little for your own servers.
>>>>>
>>>>> Please tell me how you managed to get access to this data. Presuming
>>>>> you aren't pulling it from your ass of course.
>>>>>
>>>>> On Sat, Jul 4, 2015 at 2:44 PM, Robert Paulson <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> Are you all really surprised by this? Valve doesn't care about
>>>>>> community servers anymore. The moment 1 person complains that they 
>>>>>> couldn't
>>>>>> wait 15 seconds for quickplay, it gets removed.
>>>>>>
>>>>>> Anyway you are all acting like half life 3 was announced.
>>>>>>
>>>>>> The majority of players still click play now instead of using the
>>>>>> server browser so removing valve servers from the browser list probably
>>>>>> does very little for your own servers.
>>>>>>
>>>>>> On Sat, Jul 4, 2015 at 2:36 PM, Matthias "InstantMuffin" Kollek <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>>> Endless waves of communities explaining how quickplay (and other
>>>>>>> changes ofc) destroys communities, nothing happens.
>>>>>>> Two people on the mailing list moan about valve servers being
>>>>>>> excluded from the list, instantfix. GJ
>>>>>>>
>>>>>>>
>>>>>>> On 04.07.2015 23:32, Kevin C wrote:
>>>>>>>
>>>>>>>> You have got to be kidding me.
>>>>>>>>
>>>>>>>> http://i.imgur.com/tAmWXj6.png wink wink nudge nudge
>>>>>>>>
>>>>>>>> On 7/4/2015 5:28 PM, Eric Smith wrote:
>>>>>>>>
>>>>>>>>> - Temporarily reverted Valve official quickplay and matchmaking
>>>>>>>>> servers not being listed in the server browser while we look into this
>>>>>>>>> further
>>>>>>>>>
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>>>>>>>>>
>>>>>>>>
>>>>>>>>
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>>>>>>>
>>>>>>>
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>>>>>>
>>>>>>
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>>>>>>
>>>>>
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>>>>
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>>>
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>>
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