I hate to correct some people here, but advertising is no longer an issue so I don't see why it has been brought up when it's no longer a problem. HTML MOTD is not possible when the client joins via matchmaking or quickplay, Valve changed that a long time ago. Sure, there are a few rogue servers which physically force you to re-enable HTML MOTD cvar if you disabled it, but even then if you join via matchmaking or quickplay you still can't see it, so it's moot. Thanks :).
On 5 July 2015 at 05:28, Alexander Corn <[email protected]> wrote: > The entire point of Quickplay from the get-go was to help people to easily > find servers offering vanilla-ish gameplay. That is, major game settings > are set to their defaults, no custom gamemodes, no game-breaking donor > perks, etc. > > It's a decent idea, the only problem is that Valve added it and then *ignored > it*. Then people started realizing that they can register for Quickplay > and pretend to be vanilla and nothing bad would happen to them for months, > if ever. > > To this date, I'm not quite sure that anyone at Valve even looks at > reports submitted with the in-game report tool (or the bug reporter either, > for that matter). > > On Sun, Jul 5, 2015 at 12:07 AM, Cats From Above <[email protected] > > wrote: > >> Your version of events borders on white-knighting, in my honest opinion. >> Valve has a share of blame for allowing an environment where unscrupulous >> operators were rewarded financially simply by getting people to join thier >> servers. The rise of Pinion and the like was attractive to individuals who >> wanted to cash-in on advertising. And what better way to boost your profits >> then by tricking players into joining your servers thinking that they were >> fuller than what they were or that they had real people on them. MOTD >> Advertising is what made that deception attractive - it was the reward >> behind it all. Yes, the players would disconnect the second they realised >> that the server was empty or that they were playing against bots, but the >> operator still got to cash in on an impression. >> >> So did Quickplay solve the problem? No. Why? Because it didn't remove the >> sugar from the table. Rather it just meant that instead of deceiving the >> player (Who would have likely remembered the name of a bad community) the >> unscrupulous operators were now deceiving Quickplay instead - How grand it >> must have been for operators intending to run cash-cow servers to have >> Quickplay steering unsuspecting traffic to them. In my view that made the >> situation worse and in a manner that was reasonably foreseeable. Yet >> somehow it escaped Valve. What they should have done was killed the notion >> of MOTD advertising from the onset so that a business model built on >> deception wasn't financially lucrative. Instead they had a knee-jerk >> reaction and banished all community servers (good and bad) from the primary >> Quickplay pool. Some people would say this response is a colossal >> non-sequitur and they'd be right. >> >> I wrote a 1400 word response on this topic but I decided that I could >> make my point with the summary above and that such would probably be more >> appreciated than a giant wall of text. Let me know if I'm mistaken. >> >> On Sun, Jul 5, 2015 at 9:58 AM, Phillip Vector <[email protected]> >> wrote: >> >>> >What you just said implies that *every *community server provides a >>> modified game-play experience, which is not only a dubious claim but one >>> that almost certainly stems from a distinct level of benightedness. >>> >>> A modified game-play experience, yes. Even if it's just placing a text >>> ad every 5 mins., it is a difference experience than stock. I did not mean >>> to imply that all community servers modify game play. But I would be >>> interested in seeing one community server that operates like the default >>> Valve servers do. >>> >>> >There are community servers out there, many of them, which offer a >>> vanilla experience in aspects of game-play. My question to you is why >>> should those servers be treated as second-class citizens to Valve servers >>> by "default". >>> >>> They shouldn't. However, I don't know how long you have been part of >>> this, but I recall when community servers weren't treated differently. Some >>> were terrible and cheated the system to trick players joining their >>> servers. When Valve tried to stop them, they cheated the system more. Even >>> after Valve constantly tried to help those community servers who played by >>> the rules, the community kept calling foul. >>> >>> So eventually, Valve (rightly so IMHO) said "Fuck it" and made all >>> community servers suspect. >>> >>> Valve is on the right track giving community servers who play by the >>> rules equal standing for valve servers. But I'm pretty sure that some >>> community is going to start gaming the system and Valve will have to say, >>> "Fuck it" again. >>> >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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