>
> Are we just ignoring the fact that for a long time, Pinion hosted many of
> the CS:GO official matchmaking servers, which had terrible performance
> issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a
> multi-billion-dollar corporation to do it, but not average Joe trying to
> make some money back on what already isn't a negligible expense?


The fact that valve did it sure as hell doesn't mean it was a good idea.
I'm sure they would be the first to admit they're not infallible, and have
made errors in judgement.

Ads really aren't a problem anymore in TF2 and if players still have that
> delusion, then there's really nothing that can be done about it.


Of course there is. When there is a perception problem, you can take a
proactive stance to fix what is causing that perception problem.  Like it
or not, servers running those ads have caused a perception problem.

At any rate, this is the same argument that has gone in circles for two
years, and probably contributes to why Valve won't lift a finger to help
communities still passionate about the game. The people who want the right
to monetize a player connection with an ad impression will always scream at
the top of their lungs that they should be allowed to do anything they
want, and we've already seen Valve response to that.

At any rate, I think the more prudent course is to continue to try to
change Valve's mind directly. If people think all the cynicism and insults
hurled Valve's way will change things, then by all means - keep in keeping
on.

On Sun, Jul 5, 2015 at 2:34 PM, Saint K. <[email protected]> wrote:

> Amen.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Matthias
> "InstantMuffin" Kollek
> *Sent:* Sunday, July 05, 2015 8:31 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Optional TF2 update released
>
>
>
> I don't know if the last paragraph is meant sarcastically, but ads are a
> huge problem on community servers. Feel free to write a script that
> connects to all tf2 servers and keep the speakers on.
>
> Yes, motds can be turned off client-side. But please don't expect the
> average joe to be able to do anything else other than maybe setting his
> display resolution.
>
> In the good old days younger people would just gather a few friends,
> create a clan and throw together part of their allowance to rent a
> gameserver. Later on they would actually survive on donations. Hosting was
> driven by passion.
> Nowadays every person that can barely even write and their mother wants to
> run a server and pay nothing for it. And use ads and whatnot to earn money
> from the servers. Sorry, it never worked that way.
> Solution is fairly simple. Have a strict report system to remove servers
> from the list. Yes, for gods sake, it won't remove every single shit server
> there is, but it's a decent first step. Evaluate, and go from there. It's
> not like Valve wouldn't spit in server-ops' faces. The issue is they don't
> pick the right ones.
>
> Luckily, I can't say much about the pinion-official-server debate, we were
> quite unaffected in the EU. I must say however, the pinion people on spuf
> get a lot of respect from me. A lot of people shit on them for the right
> reasons, and they keep it together. I couldn't do that, god only knows.
>
> On 05.07.2015 19:59, Alexander Corn wrote:
>
> Are we just ignoring the fact that for a long time, Pinion hosted many of
> the CS:GO official matchmaking servers, which had terrible performance
> issues (like Valve servers now!) *and* ran MOTD ads? It's okay for Valve, a
> multi-billion-dollar corporation to do it, but not average Joe trying to
> make some money back on what already isn't a negligible expense?
>
> But I digress. Ads really aren't a problem anymore in TF2 and if players
> still have that delusion, then there's really nothing that can be done
> about it. Best to just flip the switch back to all servers by default (and
> reset Valve's quickplay scores, they're very artificially inflated now).
>
>
>
> On Sun, Jul 5, 2015 at 10:29 AM, E. Olsen <[email protected]> wrote:
>
> Agreed.
>
>
>
> Donation-driven communities were how servers were operated for years (and
> how many still do). To suggest that there has been some kind of fundamental
> shift in the game's demographic that would prevent that model from working
> now is simply not true.
>
>
>
> In fact, those very same people who were willing to support a server
> community in the first years of TF2 existence now have even more disposable
> income should they wish to do so.
>
>
>
> The difference between the two funding models is that as opposed to those
> MOTD ads, a server community that is supported through donations has to
> provide enough actual value to players that they CHOOSE to support that
> community/server. MOTD ads simply monetize anyone that connects, without
> providing any additional value (and in so many cases, because the system is
> so open to abuse, the servers are/were barely suitable for running TF2 at
> all in terms of performance).
>
>
>
> There seems to be a misconception here, though. I'm certainly not saying
> that all servers/communities that run those ads are "bad". Far from it. Nor
> am I saying that those who use them are somehow doing so in a malicious or
> underhanded manner.
>
>
>
> However, I AM saying that when something that has been allowed to be used
> on community servers sullies the general reputation of those very servers
> so much that we actually have players that resist the slightest change that
> would give community servers a little more exposure, then perhaps it is
> time to start the conversation about whether it is in the best interest of
> community servers operators as a whole to continue to allow those ads to
> function.
>
>
>
> Frankly, if we have choose between restoring and rebuilding player
> confidence in the quality of community servers, or  allowing those ads to
> run until there are no players left willing to set foot on a community
> server, the answer would seem to be an easy one.
>
>
>
>
>
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