To be honest I forgot they even said it, and I'm usually way on top of this
stuff. I've been preparing to close down my servers if I can't figure out a
good advertising campaign, the silence has gotten deafening.

On Thu, Sep 3, 2015 at 12:05 AM, HD <[email protected]> wrote:

> They won’t reply, nor will anything be changed with Valve servers.
>
> Personally I’d like to see the amount of them cut in half and I believe
> the suggestion was to remove it from defaults after a specified amount of
> time played but as I said…never happen.
>
>
>
> Replying as you did just makes me feel like something will happen, kinda
> like waiting for a unicorn to appear.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Alexander Corn
> *Sent:* Wednesday, September 02, 2015 11:57 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
>
>
>
> >We agree this is not ideal. We are continuing the look at the situation
> with community servers and how we can better support passionate
> communities, but currently have nothing to announce.
>
> So how's it coming? It's been a few months now and as usual, nothing has
> happened. I know that as without being a server op, I would find Valve
> servers distasteful. There's something about being votekicked for killing
> players on the other team that just makes the gameplay experience
> unsatisfactory.
>
>
>
> Thanks,
>
> Alexander "Dr. McKay" Corn
>
>
>
> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]>
> wrote:
>
> Hey guys, with today's update we're introducing a few new features that
> will impact servers, and I just wanted to give you guys a heads up.
>
> There is a new quickplay category, featured, that represents the featured
> maps for a given campaign. In order to have your server in this category,
> you need to be running the mapcycle mapcycle_featured_maps.txt, and have
> the special string 'featured' in your quickplay tags.
>
> Today's update also introduces contracts, which currently require players
> be on official servers to complete. Unfortunately, our current setup makes
> it very difficult to restrict features like this other than in an
> all-or-nothing manner, and we determined this was necessary to protect the
> system from immediate abuse.
>
> We agree this is not ideal. We are continuing the look at the situation
> with community servers and how we can better support passionate
> communities, but currently have nothing to announce.
>
> - JohnS
>
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>
>
>
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>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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