To be honest I forgot they even said it, and I'm usually way on top of this stuff. I've been preparing to close down my servers if I can't figure out a good advertising campaign, the silence has gotten deafening.
On Thu, Sep 3, 2015 at 12:05 AM, HD <[email protected]> wrote: > They won’t reply, nor will anything be changed with Valve servers. > > Personally I’d like to see the amount of them cut in half and I believe > the suggestion was to remove it from defaults after a specified amount of > time played but as I said…never happen. > > > > Replying as you did just makes me feel like something will happen, kinda > like waiting for a unicorn to appear. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Alexander Corn > *Sent:* Wednesday, September 02, 2015 11:57 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update > > > > >We agree this is not ideal. We are continuing the look at the situation > with community servers and how we can better support passionate > communities, but currently have nothing to announce. > > So how's it coming? It's been a few months now and as usual, nothing has > happened. I know that as without being a server op, I would find Valve > servers distasteful. There's something about being votekicked for killing > players on the other team that just makes the gameplay experience > unsatisfactory. > > > > Thanks, > > Alexander "Dr. McKay" Corn > > > > On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]> > wrote: > > Hey guys, with today's update we're introducing a few new features that > will impact servers, and I just wanted to give you guys a heads up. > > There is a new quickplay category, featured, that represents the featured > maps for a given campaign. In order to have your server in this category, > you need to be running the mapcycle mapcycle_featured_maps.txt, and have > the special string 'featured' in your quickplay tags. > > Today's update also introduces contracts, which currently require players > be on official servers to complete. Unfortunately, our current setup makes > it very difficult to restrict features like this other than in an > all-or-nothing manner, and we determined this was necessary to protect the > system from immediate abuse. > > We agree this is not ideal. We are continuing the look at the situation > with community servers and how we can better support passionate > communities, but currently have nothing to announce. > > - JohnS > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > -- *Matthew (Rowedahelicon) Robinson* Web Designer / Artist / Writer Website - http://www.rowedahelicon.com/
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