Actually, that's not a bad idea - there really is no reason that Valve server need to be in the browser too, since they're going to get filled regardless....and it might make the browser a bit zippier for users without several thousand valve servers to parse.
On Thu, Jul 2, 2015 at 6:11 PM, Jordan Olling <jordanoll...@gmail.com> wrote: > Ah ha ha ha! Good one. > On Jul 2, 2015 2:59 PM, "Lyrai" <lyr...@gmail.com> wrote: > >> They can swag your door? >> On Jul 2, 2015 2:55 PM, "Dill Bates" <dillbat...@gmail.com> wrote: >> >>> I dropped my servers after the last update! I lost all my users! Fuck >>> Valve! They can S my D!! >>> >>> >>> > On Jul 2, 2015, at 2:50 PM, HD <ad...@gamerscrib.net> wrote: >>> > >>> > I said this on the other list..but I'll put it here too! >>> > >>> > Ok this is almost the last straw for me hosting TF2 servers - first you >>> > basically kill anything to do with the community but rather than deal >>> with >>> > those few select that abuse something you take everything away from >>> > everyone. To not be able to run what introduces contracts and to >>> require to >>> > play only on official servers really kills community servers that >>> could host >>> > these much better than poorly run Valve servers. >>> > >>> > You say you are looking at the situation with Community servers but I >>> find >>> > this very hard to believe and nothing more than propaganda to save >>> face. >>> > >>> > -----Original Message----- >>> > From: hlds-boun...@list.valvesoftware.com >>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics >>> > Sent: Thursday, July 02, 2015 5:43 PM >>> > To: Half-Life dedicated Win32 server mailing list >>> > Subject: Re: [hlds] Community Servers and the Gun Mettle Update >>> > >>> > I have to agree also, getting scraps instead of the goodies. Why am i >>> paying >>> > for servers anymore when they get alienated by Valve policies? >>> > >>> > That image there is really the best solution i've seen so far. >>> > >>> > -ics >>> > >>> > >>> > E. Olsen kirjoitti: >>> >> At this point, I have to agree with Alexander. >>> >> >>> >> I mean, cmon guys - in almost two years of "looking at alternatives" >>> >> you've got nothing to announce when it comes to helping community >>> >> servers? There have been quite a few viable alternative presented, to >>> >> include this one: >>> >> >>> >> http://i.imgur.com/tAmWXj6.png >>> >> >>> >> I've really been a staunch defender of the TF2 team to this point, but >>> >> this is just kicking all the good communities that are left while >>> >> they're down. >>> >> >>> >> Honestly, by the time you guys make community support a priority >>> >> again, it might be too late. >>> >> >>> >> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <mc...@doctormckay.com >>> >> <mailto:mc...@doctormckay.com>> wrote: >>> >> >>> >> The blow would be lessened if you would go ahead and set "any >>> >> server" as the default for Quickplay instead of official servers >>> >> only. That was supposed to be a "temporary", "nuclear solution" >>> >> after all. >>> >> >>> >> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick >>> >> <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote: >>> >> >>> >> Hey guys, with today's update we're introducing a few new >>> >> features that will impact servers, and I just wanted to give >>> >> you guys a heads up. >>> >> >>> >> There is a new quickplay category, featured, that represents >>> >> the featured maps for a given campaign. In order to have your >>> >> server in this category, you need to be running the mapcycle >>> >> mapcycle_featured_maps.txt, and have the special string >>> >> 'featured' in your quickplay tags. >>> >> >>> >> Today's update also introduces contracts, which currently >>> >> require players be on official servers to complete. >>> >> Unfortunately, our current setup makes it very difficult to >>> >> restrict features like this other than in an all-or-nothing >>> >> manner, and we determined this was necessary to protect the >>> >> system from immediate abuse. >>> >> >>> >> We agree this is not ideal. We are continuing the look at the >>> >> situation with community servers and how we can better support >>> >> passionate communities, but currently have nothing to announce. >>> >> >>> >> - JohnS >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list >>> >> archives, please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list >>> >> archives, please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> >> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> > please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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