Actually, that's not a bad idea - there really is no reason that Valve
server need to be in the browser too, since they're going to get filled
regardless....and it might make the browser a bit zippier for users without
several thousand valve servers to parse.

On Thu, Jul 2, 2015 at 6:11 PM, Jordan Olling <jordanoll...@gmail.com>
wrote:

> Ah ha ha ha! Good one.
> On Jul 2, 2015 2:59 PM, "Lyrai" <lyr...@gmail.com> wrote:
>
>> They can swag your door?
>> On Jul 2, 2015 2:55 PM, "Dill Bates" <dillbat...@gmail.com> wrote:
>>
>>> I dropped my servers after the last update! I lost all my users! Fuck
>>> Valve! They can S my D!!
>>>
>>>
>>> > On Jul 2, 2015, at 2:50 PM, HD <ad...@gamerscrib.net> wrote:
>>> >
>>> > I said this on the other list..but I'll put it here too!
>>> >
>>> > Ok this is almost the last straw for me hosting TF2 servers - first you
>>> > basically kill anything to do with the community but rather than deal
>>> with
>>> > those few select that abuse something you take everything away from
>>> > everyone. To not be able to run what introduces contracts and to
>>> require to
>>> > play only on official servers really kills community servers that
>>> could host
>>> > these much better than poorly run Valve servers.
>>> >
>>> > You say you are looking at the situation with Community servers but I
>>> find
>>> > this very hard to believe and nothing more than propaganda to save
>>> face.
>>> >
>>> > -----Original Message-----
>>> > From: hlds-boun...@list.valvesoftware.com
>>> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of ics
>>> > Sent: Thursday, July 02, 2015 5:43 PM
>>> > To: Half-Life dedicated Win32 server mailing list
>>> > Subject: Re: [hlds] Community Servers and the Gun Mettle Update
>>> >
>>> > I have to agree also, getting scraps instead of the goodies. Why am i
>>> paying
>>> > for servers anymore when they get alienated by Valve policies?
>>> >
>>> > That image there is really the best solution i've seen so far.
>>> >
>>> > -ics
>>> >
>>> >
>>> > E. Olsen kirjoitti:
>>> >> At this point, I have to agree with Alexander.
>>> >>
>>> >> I mean, cmon guys - in almost two years of "looking at alternatives"
>>> >> you've got nothing to announce when it comes to helping community
>>> >> servers? There have been quite a few viable alternative presented, to
>>> >> include this one:
>>> >>
>>> >> http://i.imgur.com/tAmWXj6.png
>>> >>
>>> >> I've really been a staunch defender of the TF2 team to this point, but
>>> >> this is just kicking all the good communities that are left while
>>> >> they're down.
>>> >>
>>> >> Honestly, by the time you guys make community support a priority
>>> >> again, it might be too late.
>>> >>
>>> >> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <mc...@doctormckay.com
>>> >> <mailto:mc...@doctormckay.com>> wrote:
>>> >>
>>> >>    The blow would be lessened if you would go ahead and set "any
>>> >>    server" as the default for Quickplay instead of official servers
>>> >>    only. That was supposed to be a "temporary", "nuclear solution"
>>> >>    after all.
>>> >>
>>> >>    On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
>>> >>    <jo...@valvesoftware.com <mailto:jo...@valvesoftware.com>> wrote:
>>> >>
>>> >>        Hey guys, with today's update we're introducing a few new
>>> >>        features that will impact servers, and I just wanted to give
>>> >>        you guys a heads up.
>>> >>
>>> >>        There is a new quickplay category, featured, that represents
>>> >>        the featured maps for a given campaign. In order to have your
>>> >>        server in this category, you need to be running the mapcycle
>>> >>        mapcycle_featured_maps.txt, and have the special string
>>> >>        'featured' in your quickplay tags.
>>> >>
>>> >>        Today's update also introduces contracts, which currently
>>> >>        require players be on official servers to complete.
>>> >>        Unfortunately, our current setup makes it very difficult to
>>> >>        restrict features like this other than in an all-or-nothing
>>> >>        manner, and we determined this was necessary to protect the
>>> >>        system from immediate abuse.
>>> >>
>>> >>        We agree this is not ideal. We are continuing the look at the
>>> >>        situation with community servers and how we can better support
>>> >>        passionate communities, but currently have nothing to announce.
>>> >>
>>> >>        - JohnS
>>> >>
>>> >>        _______________________________________________
>>> >>        To unsubscribe, edit your list preferences, or view the list
>>> >>        archives, please visit:
>>> >>        https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >>
>>> >>
>>> >>
>>> >>    _______________________________________________
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>>> >>    archives, please visit:
>>> >>    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >>
>>> >>
>>> >>
>>> >>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> > please visit:
>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >
>>> >
>>> > _______________________________________________
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>>> > please visit:
>>> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >
>>> >
>>> > _______________________________________________
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>>> please visit:
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>>>
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>>> please visit:
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>>>
>>
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>> please visit:
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>>
>>
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