Arguable they might even be losing money on it, as one of the rewards of meramissions is crate drops.
On Thu, Oct 29, 2015 at 9:20 PM, E. Olsen <[email protected]> wrote: > I'm with Alexander on this one. If there is zero tradeability, and they > can't be crafted, then there is really no viable reason to not allow these > contracts on community servers - unless of course the *intent *is to > drive traffic away from community servers. > > Cmon guys - it's the holidays! People look forward to this stuff all year! > Our folks want to play with all the regulars they're used to playing with, > and they shouldn't be left out because of an arbitrary setting that > excludes the very players most passionate about the game in the first place. > > Think of the easy goodwill that could be generated here....it's good PR > that doesn't cost a thing to your bottom line ;-) > > On Thu, Oct 29, 2015 at 4:04 PM, Rowedahelicon < > [email protected]> wrote: > >> This over a year now you've been looking into this, have you ever >> considered an open talk with some community runners to try and work out >> some conclusion? >> >> On Thu, Oct 29, 2015 at 3:55 PM, Alexander Corn <[email protected]> >> wrote: >> >>> All TF2 community servers right now: 18,631 players >>> All Valve Halloween servers right now: 21,047 players >>> >>> Talk is cheap. Please follow through on what you promise. >>> >>> Why can't these Merasmissions be completed on community servers? The >>> cosmetics that they drop are untradable and uncraftable. There is literally >>> no potential for abuse, unless for some reason Valve cares about the stats >>> on the gargoyle coin (and they've never cared about farmed stranges in the >>> past). >>> >>> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]> >>> wrote: >>> >>>> Hey guys, with today's update we're introducing a few new features that >>>> will impact servers, and I just wanted to give you guys a heads up. >>>> >>>> There is a new quickplay category, featured, that represents the >>>> featured maps for a given campaign. In order to have your server in this >>>> category, you need to be running the mapcycle mapcycle_featured_maps.txt, >>>> and have the special string 'featured' in your quickplay tags. >>>> >>>> Today's update also introduces contracts, which currently require >>>> players be on official servers to complete. Unfortunately, our current >>>> setup makes it very difficult to restrict features like this other than in >>>> an all-or-nothing manner, and we determined this was necessary to protect >>>> the system from immediate abuse. >>>> >>>> We agree this is not ideal. We are continuing the look at the situation >>>> with community servers and how we can better support passionate >>>> communities, but currently have nothing to announce. >>>> >>>> - JohnS >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> -- >> *Matthew (Rowedahelicon) Robinson* >> Web Designer / Artist / Writer >> Website - http://www.rowedahelicon.com/ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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