Arguable they might even be losing money on it, as one of the rewards of
meramissions is crate drops.

On Thu, Oct 29, 2015 at 9:20 PM, E. Olsen <[email protected]> wrote:

> I'm with Alexander on this one. If there is zero tradeability, and they
> can't be crafted, then there is really no viable reason to not allow these
> contracts on community servers - unless of course the *intent *is to
> drive traffic away from community servers.
>
> Cmon guys - it's the holidays! People look forward to this stuff all year!
> Our folks want to play with all the regulars they're used to playing with,
> and they shouldn't be left out because of an arbitrary setting that
> excludes the very players most passionate about the game in the first place.
>
> Think of the easy goodwill that could be generated here....it's good PR
> that doesn't cost a thing to your bottom line ;-)
>
> On Thu, Oct 29, 2015 at 4:04 PM, Rowedahelicon <
> [email protected]> wrote:
>
>> This over a year now you've been looking into this, have you ever
>> considered an open talk with some community runners to try and work out
>> some conclusion?
>>
>> On Thu, Oct 29, 2015 at 3:55 PM, Alexander Corn <[email protected]>
>> wrote:
>>
>>> All TF2 community servers right now: 18,631 players
>>> All Valve Halloween servers right now: 21,047 players
>>>
>>> Talk is cheap. Please follow through on what you promise.
>>>
>>> Why can't these Merasmissions be completed on community servers? The
>>> cosmetics that they drop are untradable and uncraftable. There is literally
>>> no potential for abuse, unless for some reason Valve cares about the stats
>>> on the gargoyle coin (and they've never cared about farmed stranges in the
>>> past).
>>>
>>> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]>
>>> wrote:
>>>
>>>> Hey guys, with today's update we're introducing a few new features that
>>>> will impact servers, and I just wanted to give you guys a heads up.
>>>>
>>>> There is a new quickplay category, featured, that represents the
>>>> featured maps for a given campaign. In order to have your server in this
>>>> category, you need to be running the mapcycle mapcycle_featured_maps.txt,
>>>> and have the special string 'featured' in your quickplay tags.
>>>>
>>>> Today's update also introduces contracts, which currently require
>>>> players be on official servers to complete. Unfortunately, our current
>>>> setup makes it very difficult to restrict features like this other than in
>>>> an all-or-nothing manner, and we determined this was necessary to protect
>>>> the system from immediate abuse.
>>>>
>>>> We agree this is not ideal. We are continuing the look at the situation
>>>> with community servers and how we can better support passionate
>>>> communities, but currently have nothing to announce.
>>>>
>>>> - JohnS
>>>>
>>>> _______________________________________________
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>>>>
>>>
>>>
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>>>
>>>
>>
>>
>> --
>> *Matthew (Rowedahelicon) Robinson*
>> Web Designer / Artist / Writer
>> Website - http://www.rowedahelicon.com/
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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