Oh, the maturity of this mailing list sometimes. I mention being unable to
unsubscribe from the mailing list, so someone kindly signs me up for many,
many more. Thanks.
On Jul 2, 2015 5:41 PM, "Robert Paulson" <[email protected]> wrote:

> I've given up on this a while ago.
>
> When the 1 year mark passed with no concessions for communities except for
> quickpick that no one uses, it was safe to say that Valve doesn't care
> about communities anymore. There is no sense of urgency as they let
> player-bases carefully built up over several years be irreversibly
> destroyed in a few months.
>
> We were just there to foot their hosting bill before they found out they
> could make way more money by selling items. They have no sense of shame for
> betraying the people that helped drive their profit margin up before
> switching to microtransactions.
>
> The owner of TN now works at Valve, and I believe John here was the owner
> of Nemu's stomping grounds (which has gone unpunished for years for not
> labeling the bot "Brutus" as a bot in the browser). And we are still
> getting even more anti-community features. Maybe now they see the official
> servers as their own and the community ones as a threat to them now.
>
> The lesson here is clear and everyone should know: DO NOT invest your time
> and enthusiasm into anything related to Steam or Valve will screw you like
> they did with TF2.
>
> On Thu, Jul 2, 2015 at 2:42 PM, ics <[email protected]> wrote:
>
>> I have to agree also, getting scraps instead of the goodies. Why am i
>> paying for servers anymore when they get alienated by Valve policies?
>>
>> That image there is really the best solution i've seen so far.
>>
>> -ics
>>
>>
>> E. Olsen kirjoitti:
>>
>>> At this point, I have to agree with Alexander.
>>>
>>> I mean, cmon guys - in almost two years of "looking at alternatives"
>>> you've got nothing to announce when it comes to helping community servers?
>>> There have been quite a few viable alternative presented, to include this
>>> one:
>>>
>>> http://i.imgur.com/tAmWXj6.png
>>>
>>> I've really been a staunch defender of the TF2 team to this point, but
>>> this is just kicking all the good communities that are left while they're
>>> down.
>>>
>>> Honestly, by the time you guys make community support a priority again,
>>> it might be too late.
>>>
>>> On Thu, Jul 2, 2015 at 5:28 PM, Alexander Corn <[email protected]
>>> <mailto:[email protected]>> wrote:
>>>
>>>     The blow would be lessened if you would go ahead and set "any
>>>     server" as the default for Quickplay instead of official servers
>>>     only. That was supposed to be a "temporary", "nuclear solution"
>>>     after all.
>>>
>>>     On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick
>>>     <[email protected] <mailto:[email protected]>> wrote:
>>>
>>>         Hey guys, with today's update we're introducing a few new
>>>         features that will impact servers, and I just wanted to give
>>>         you guys a heads up.
>>>
>>>         There is a new quickplay category, featured, that represents
>>>         the featured maps for a given campaign. In order to have your
>>>         server in this category, you need to be running the mapcycle
>>>         mapcycle_featured_maps.txt, and have the special string
>>>         'featured' in your quickplay tags.
>>>
>>>         Today's update also introduces contracts, which currently
>>>         require players be on official servers to complete.
>>>         Unfortunately, our current setup makes it very difficult to
>>>         restrict features like this other than in an all-or-nothing
>>>         manner, and we determined this was necessary to protect the
>>>         system from immediate abuse.
>>>
>>>         We agree this is not ideal. We are continuing the look at the
>>>         situation with community servers and how we can better support
>>>         passionate communities, but currently have nothing to announce.
>>>
>>>         - JohnS
>>>
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>>>
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>>>
>>>
>>>
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>>
>>
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>
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