Wasn't that what you have been doing for these past couple of months? Many people from my community have all sent petitions to Valve and they have been ignored. From what it seems like, there just isn't enough of us to create a mass reaction on reddit where Gabe Newell frequently checks up on to make sure there is no negative PR.
Community servers have already been dying from this change almost 2 years now, and the majority of players doesn't even know what a community server is. And they aren't going to bother playing on one because most of them are lazy like I am. Sorry to say but this can only be fixed by Valve instead of having he community force them to act. If you ask the "community" (aren't we part of the community too?) to complain, most of them won't know what a community server is, and won't care. So the only thing we can do really is keep complaining about it ourselves here and make sure to drive other people away from thinking about hosting servers for any other Valve games. On Sat, Sep 5, 2015 at 4:22 AM, Ash . <[email protected]> wrote: > I'm with Rowe. We should be speaking to the community. That is the only > way anything is going to change. > > Arguing amongst ourselves as to why this has happened is a waste of our > time. Valve have made it abundantly clear they aren't going to change. > > The only people who can make them change are the players playing on Valve > servers. > > So how about we try to encourage TF2 players to join our servers and > after, gently introduce them to the problems? > > There's only one way to do this and that is to go to where the people are. > Go to Valve servers consistently, play with people, make friends and invite > them to be an active part of your community. This is how most normal > communities are built when they can't rely on a stream of people to be sent > to them. > > When poster advertising doesn't work (server browser) and your agent is > failing to find you work (Quickplay), then word of mouth is the only > solution. > > On 5 September 2015 at 11:05, Robert Paulson <[email protected]> > wrote: > >> I guess it is expected that you pretend not to understand. But I will >> explain it for anyone else that might be reading. >> >> Bots disguised as real players are simply better for keeping people on >> your server. It doesn't matter if you use real bots too. >> >> It will artificially reduce the bot count on the server browser. People >> tend to leave when they either see all the humans in spectate or a bunch of >> 0 score players sitting in spawn. I know this as a fact because that's what >> most people do to seed their servers. And most people leave when they see >> that now. >> >> On Sat, Sep 5, 2015 at 2:32 AM, Andreas Grimm <[email protected]> wrote: >> >>> We use real bots to fill empty slots. There's always something to kill. >>> >>> >>> >>> The most servers have a bunch of players which use the favorites tab to >>> join. >>> >>> It doesn't matter if it's empty for full. Some people will be the first >>> and they will wait for their friends. >>> >>> >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Robert Paulson >>> *Sent:* Saturday, September 05, 2015 11:19 AM >>> *To:* Half-Life dedicated Win32 server mailing list >>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update >>> >>> >>> >>> As I already said it is not a problem in full servers. >>> >>> >>> >>> The problem is when the server is about to fill or empty out. People >>> sort servers by the number of players, and they will join a server with 4-5 >>> "humans" that are actually bots on your server. And this is at a critical >>> time when every other server only has 1-2 players on it, so they will end >>> up joining yours first. >>> >>> >>> >>> It makes all the difference if they stand in spawn or be controlled by a >>> bot. If they stand in spawn, then the active players will see no one is >>> available to kill and they will leave the empty server. If they see people >>> running around they will be more likely to stay. And they probably think >>> they are real humans when they are not. >>> >>> >>> >>> >>> >>> On Sat, Sep 5, 2015 at 2:08 AM, Andreas Grimm <[email protected]> wrote: >>> >>> Even on full servers the amount of AFK players is quite low: >>> >>> >>> http://images.akamai.steamusercontent.com/ugc/436076195939696580/52E19E313DED1B42A08857FF1F64198F3BA86B9B/ >>> >>> >>> >>> It doesn't really matter if they stand in spawn or move around. This >>> happens on every server. >>> >>> I also could start kicking people for using Conga taunts for 60 minutes >>> ... Could be the same argument: "Faking activity". >>> >>> >>> >>> Players decide, what they do ... >>> >>> >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Robert Paulson >>> *Sent:* Saturday, September 05, 2015 10:51 AM >>> *To:* Half-Life dedicated Win32 server mailing list >>> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update >>> >>> >>> >>> You know that's not what I'm talking about... I'm talking about real >>> players you are controlling with bots. >>> >>> >>> >>> On Sat, Sep 5, 2015 at 1:42 AM, Andreas Grimm <[email protected]> wrote: >>> >>> I guess it's clear enough that there are bots: >>> >>> >>> http://images.akamai.steamusercontent.com/ugc/436076195939633025/33DF487164DA824E57D7C6CF5B58A55A9EEBFD51/ >>> >>> >>> >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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