As I already said it is not a problem in full servers.

The problem is when the server is about to fill or empty out. People sort
servers by the number of players, and they will join a server with 4-5
"humans" that are actually bots on your server. And this is at a critical
time when every other server only has 1-2 players on it, so they will end
up joining yours first.

It makes all the difference if they stand in spawn or be controlled by a
bot. If they stand in spawn, then the active players will see no one is
available to kill and they will leave the empty server. If they see people
running around they will be more likely to stay. And they probably think
they are real humans when they are not.


On Sat, Sep 5, 2015 at 2:08 AM, Andreas Grimm <[email protected]> wrote:

> Even on full servers the amount of AFK players is quite low:
>
>
> http://images.akamai.steamusercontent.com/ugc/436076195939696580/52E19E313DED1B42A08857FF1F64198F3BA86B9B/
>
>
>
> It doesn't really matter if they stand in spawn or move around. This
> happens on every server.
>
> I also could start kicking people for using Conga taunts for 60 minutes
> ... Could be the same argument: "Faking activity".
>
>
>
> Players decide, what they do ...
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Robert Paulson
> *Sent:* Saturday, September 05, 2015 10:51 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
>
>
>
> You know that's not what I'm talking about... I'm talking about real
> players you are controlling with bots.
>
>
>
> On Sat, Sep 5, 2015 at 1:42 AM, Andreas Grimm <[email protected]> wrote:
>
> I guess it's clear enough that there are bots:
>
>
> http://images.akamai.steamusercontent.com/ugc/436076195939633025/33DF487164DA824E57D7C6CF5B58A55A9EEBFD51/
>
>
>
>
>
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