You know that's not what I'm talking about... I'm talking about real
players you are controlling with bots.

On Sat, Sep 5, 2015 at 1:42 AM, Andreas Grimm <[email protected]> wrote:

> I guess it's clear enough that there are bots:
>
>
> http://images.akamai.steamusercontent.com/ugc/436076195939633025/33DF487164DA824E57D7C6CF5B58A55A9EEBFD51/
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Robert Paulson
> *Sent:* Saturday, September 05, 2015 10:25 AM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
>
>
>
> The custom tab was short lived and everyone agreed that the custom tab was
> wrong, even the people working on TF2 at that time.
>
>
>
> However everyone can agree that pay2win does not belong in quickplay. I
> mean even no-crit was banned, and you thought that pay2win was ok? Most
> people did not cheat to get no-crit on quickplay. I'm not going to comment
> on that rocket doing only 1 damage... I mean are you seriously suggesting
> you had no extreme pay2win?
>
>
>
> And I am not saying your servers are the best. They just happen to be
> filling better than everyone else and probably because you are tricking
> people into thinking there's more active players on them than there really
> are, and that there are no bots on the server. And the only way to know
> otherwise is if you've been on the servers and know how your system works.
> That is a clear violation of the policy of truth in my opinion.
>
>
>
> On Sat, Sep 5, 2015 at 12:37 AM, Andreas Grimm <[email protected]> wrote:
>
> Who didn't broke the spirit?
>
>
>
> Do you remember the custom tab of the server browser? Nearly all
> communities cheated themselves into the internet tab.
>
> Our servers were nearly empty due to that, so we were forced to start that
> too as one of the latest.
>
>
>
> Every community has its own stack of plugins. Some has custom attributes,
> some others have things like !resizeme or what ever.
>
> We had dispensers shooting homing rockets (1 dmg only btw) and other mods.
>
>
>
> Valve just said "as vanilla as possible" without any details.
>
> So every community could break the spirit of the law just by having an
> addons folder.
>
>
>
> Sure, saigns servers were a major reason, why people started to complain,
> but we were not the only one and it has been fixed 1,5 years ago.
>
> But now with strict rules ... Is there really a reason left why players
> should get a bad gaming experience in Quickplay in general?
>
>
>
> I also never said, that our servers are better than others. We are just
> one community in the pool.
>
> Communties like Skial are also great for example.
>
>
>
> Most of our players know, that we have real bots and an autopilot plugin
> and they don't care about it. Both is clearly marked in the server's
> scoreboard and players could leave or blacklist our servers. We don't fake
> or hide anything and Valve knows about our setup and how to contact us if
> there are changes needed.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Robert Paulson
> *Sent:* Saturday, September 05, 2015 8:32 AM
>
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
>
>
>
> I know it wasn't specifically against the rules But you broke the spirit
> of the law rather than the exact wording of the law.
>
>
>
> You had to know Valve did not want new players to face donors with rockets
> on their dispensers. Yet you did not voluntarily remove yourself from
> quickplay until they forced you to by specifically declaring it
> unacceptable in quickplay.
>
>
>
> And I am not saying you should be blacklisted for that. But your saigns
> servers are a major part of the blame for these recent strict policies.
>
>
>
> They gave me their ok,  I just had to add a special tag to the scoreboard,
> that people see active autopilots. Even if I would shutdown this
> functionality, it wouldn't make any difference to our playerbase. People
> would just idle in spawn instead of being a running frag for others.
>
>
>
> I doubt it. At least I doubt they would give you the same answer now.
>
>
>
> Your servers are not much different from anyone else's except they empty
> out much later and fill up much sooner than everyone else while there are
> 4-5 AFK human bots in the server. Your servers were doing poorly when Valve
> decided to remove pay2win from quickplay and has years of bad reputation
> for being pay2win. Now you expect everyone to believe that people join your
> servers because they are naturally better now?
>
>
>
> Most people sort servers by the number of players and they cannot tell how
> many AFK bots are actually on them without looking at the list of names.
> This is a violation of the policy of truth in my opinion. Unless someone
> from Valve says so otherwise here I will continue to believe so.
>
>
>
>
>
> On Fri, Sep 4, 2015 at 10:38 PM, Andreas Grimm <[email protected]> wrote:
>
> Just my 2 cents from Saigns ...
>
>
>
> Before Valve patched their Quickplay to "Valve servers as default":
>
> - It was not officially and strictly forbidden by Valve to run pay2win
> plugins.
>
> - It was still possible to exploit the motd to bring ads to quickplay
> players (@Robert: You are completely uninformed) any many hosters still
> used it.
>
>
>
> I have to admit, Saigns servers were pay2win to this moment. We never used
> ads, but we gave gameplay advantages to donators. Quite simple.
>
> With the patch Valve has fixed the last exploits and they also updated
> their Quickplay rules.
>
>
>
> New for us was:
>
> - Giving or selling gameplay advantages (Our usual pay2win bullshit)
>
> - Modifying stock maps (We modified round timers, added additional health
> and ammo packs)
>
> - Granting or modifying economy items (We modified a lot)
>
> (See
> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513&l=german#truth
> under "Modifications not allowed in quickplay" )
>
>
>
> Since that patch we have removed all gameplay changing and pay2win plugins
> from our Quickplay gameservers.
>
>
>
> By the way:
>
> I have ASKED Valve if it's allowed to activate my bot engine on AFK
> players BEFORE I have installed that plugin.
>
> They gave me their ok,  I just had to add a special tag to the scoreboard,
> that people see active autopilots. Even if I would shutdown this
> functionality, it wouldn't make any difference to our playerbase. People
> would just idle in spawn instead of being a running frag for others.
>
>
>
> We don't fake anything - Why should we?
>
> Just to risk another server ban for at least 2 months? No thanks ... It's
> already hard enough to fill gameservers which run unpopulated maps.
>
>
>
> In my opion it was absolutely correct and needed to add an "official
> servers only" button.
>
> But with the exploit fixes and the new strict rules for Quickplay I don't
> think, that it needs to be turned on by default anymore.
>
>
>
> - Andreas
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Robert Paulson
> *Sent:* Saturday, September 05, 2015 6:22 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
>
>
>
> Nothing to do with competition. I've actually never paid much attention to
> what other server operators are doing as I'm more concerned what the
> players are saying...and if you think that ads haven't given community
> servers a bad reputation among the general player population (deserved or
> not), then you haven't been paying attention.
>
>
>
>  They were abused by some groups that spammed them on every death and
> forced them open for 30 seconds. Now they aren't an issue anymore and it
> was already literally impossible for them to be an issue months before
> Valve blocked quickplay. Ads on TF2 existed quietly for at least 2 years
> before the new people started abusing them.
>
>
>
> Why do you keep harping on something that isn't an issue anymore? Should
> Valve blacklist pay2win servers just for all the players they drove away
> from TF2 prior to quickplay? No.
>
>
>
> Yeah, this pretty much goes back to the OT of this conversion - the fact
> that the default quickplay setting negatively affects ALL community
> servers, regardless of how "great" they may be.
>
>
>
> No it really doesn't. You said this would be a positive change even if
> Valve doesn't bring community servers back to quickplay. Which means you
> want the ad supported servers not on quickplay to die so you can get their
> players. If your servers being ad-free was such a benefit, then you would
> have all the players you wanted from the non-quickplay pool. And then your
> suggestion would be useless.
>
>
>
> I think you might have a bit of tunnel vision when it comes to these
> Saigns folks. I've never really thought along the lines of "if this
> community goes away, then mine will do better."
>
>
>
> Maybe because they are filling over a 100 TF2 servers a day while everyone
> else is shutting down servers? And they are doing so by tricking people
> into thinking they have more people playing than they actually do? And the
> fact that they do so without ANY ADS which single-handedly ruins your
> theory that people abuse the server list only because of ads.
>
>
>
> Valve has already blocked quickplay players from seeing the MOTD, and no
> one here is asking to have that reversed. Your wild goose chase into
> completely destroying the MOTD is unhelpful to put it mildly.
>
>
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