They ain’t listening to nothing said on this mailing list, if they were then 
someone would have replied and at least said “Yeah we hear you”. 

 

 

From: [email protected] 
[mailto:[email protected]] On Behalf Of Paul
Sent: Thursday, October 29, 2015 7:26 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Community Servers and the Gun Mettle Update

 

I honestly can't remember the last time I actually purchased something from the 
Mann Co Store, but like some people I know who have expressed their frustration 
regarding this Halloween... I too won't be purchasing anything there anytime 
soon. I was looking forward to Halloween this year despite how much the 
community servers have been 'shafted' over time, but I have to say that this 
has to be the worst Halloween ever, not only in how it's been implemented but 
also in how community servers appear to be pretty much be getting a middle 
finger at them once again. Certainly the only time I'll buy something again is 
if this 'anti-community' atmos changes for the better. I can safely say that's 
the opinion some of my friends have too. Come on Valve!

 

 

On 29 October 2015 at 21:16, Rowedahelicon <[email protected]> 
wrote:

The last Halloweens all of my players / friends and myself have bought crates. 
There are always sales, given how the community makes everything now and Valve 
just profits off it, you really have to wonder how much all money they're 
making?

 

On Thu, Oct 29, 2015 at 4:32 PM, Emil Larsson <[email protected]> wrote:

Arguable they might even be losing money on it, as one of the rewards of 
meramissions is crate drops. 

 

On Thu, Oct 29, 2015 at 9:20 PM, E. Olsen <[email protected]> wrote:

I'm with Alexander on this one. If there is zero tradeability, and they can't 
be crafted, then there is really no viable reason to not allow these contracts 
on community servers - unless of course the intent is to drive traffic away 
from community servers.

 

Cmon guys - it's the holidays! People look forward to this stuff all year! Our 
folks want to play with all the regulars they're used to playing with, and they 
shouldn't be left out because of an arbitrary setting that excludes the very 
players most passionate about the game in the first place.

 

Think of the easy goodwill that could be generated here....it's good PR that 
doesn't cost a thing to your bottom line ;-)

 

On Thu, Oct 29, 2015 at 4:04 PM, Rowedahelicon 
<[email protected]> wrote:

This over a year now you've been looking into this, have you ever considered an 
open talk with some community runners to try and work out some conclusion?

 

On Thu, Oct 29, 2015 at 3:55 PM, Alexander Corn <[email protected]> wrote:

All TF2 community servers right now: 18,631 players

All Valve Halloween servers right now: 21,047 players

Talk is cheap. Please follow through on what you promise.

Why can't these Merasmissions be completed on community servers? The cosmetics 
that they drop are untradable and uncraftable. There is literally no potential 
for abuse, unless for some reason Valve cares about the stats on the gargoyle 
coin (and they've never cared about farmed stranges in the past).

 

On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]> wrote:

Hey guys, with today's update we're introducing a few new features that will 
impact servers, and I just wanted to give you guys a heads up.

There is a new quickplay category, featured, that represents the featured maps 
for a given campaign. In order to have your server in this category, you need 
to be running the mapcycle mapcycle_featured_maps.txt, and have the special 
string 'featured' in your quickplay tags.

Today's update also introduces contracts, which currently require players be on 
official servers to complete. Unfortunately, our current setup makes it very 
difficult to restrict features like this other than in an all-or-nothing 
manner, and we determined this was necessary to protect the system from 
immediate abuse.

We agree this is not ideal. We are continuing the look at the situation with 
community servers and how we can better support passionate communities, but 
currently have nothing to announce.

- JohnS

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-- 

*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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-- 

*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/


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