We've established  that here before too, there is nowhere they listen to
though. At least in here, we're just amongst ourselves like seniors in a
home. I've tried to make this stuff known to a larger audience to no avail
though.

On Thu, Oct 29, 2015 at 9:28 PM, HD <[email protected]> wrote:

> They ain’t listening to nothing said on this mailing list, if they were
> then someone would have replied and at least said “Yeah we hear you”.
>
>
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Paul
> *Sent:* Thursday, October 29, 2015 7:26 PM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Community Servers and the Gun Mettle Update
>
>
>
> I honestly can't remember the last time I actually purchased something
> from the Mann Co Store, but like some people I know who have expressed
> their frustration regarding this Halloween... I too won't be purchasing
> anything there anytime soon. I was looking forward to Halloween this year
> despite how much the community servers have been 'shafted' over time, but I
> have to say that this has to be the worst Halloween ever, not only in how
> it's been implemented but also in how community servers appear to be pretty
> much be getting a middle finger at them once again. Certainly the only time
> I'll buy something again is if this 'anti-community' atmos changes for the
> better. I can safely say that's the opinion some of my friends have too.
> Come on Valve!
>
>
>
>
>
> On 29 October 2015 at 21:16, Rowedahelicon <
> [email protected]> wrote:
>
> The last Halloweens all of my players / friends and myself have bought
> crates. There are always sales, given how the community makes everything
> now and Valve just profits off it, you really have to wonder how much all
> money they're making?
>
>
>
> On Thu, Oct 29, 2015 at 4:32 PM, Emil Larsson <[email protected]> wrote:
>
> Arguable they might even be losing money on it, as one of the rewards of
> meramissions is crate drops.
>
>
>
> On Thu, Oct 29, 2015 at 9:20 PM, E. Olsen <[email protected]> wrote:
>
> I'm with Alexander on this one. If there is zero tradeability, and they
> can't be crafted, then there is really no viable reason to not allow these
> contracts on community servers - unless of course the *intent *is to
> drive traffic away from community servers.
>
>
>
> Cmon guys - it's the holidays! People look forward to this stuff all year!
> Our folks want to play with all the regulars they're used to playing with,
> and they shouldn't be left out because of an arbitrary setting that
> excludes the very players most passionate about the game in the first place.
>
>
>
> Think of the easy goodwill that could be generated here....it's good PR
> that doesn't cost a thing to your bottom line ;-)
>
>
>
> On Thu, Oct 29, 2015 at 4:04 PM, Rowedahelicon <
> [email protected]> wrote:
>
> This over a year now you've been looking into this, have you ever
> considered an open talk with some community runners to try and work out
> some conclusion?
>
>
>
> On Thu, Oct 29, 2015 at 3:55 PM, Alexander Corn <[email protected]>
> wrote:
>
> All TF2 community servers right now: 18,631 players
>
> All Valve Halloween servers right now: 21,047 players
>
> Talk is cheap. Please follow through on what you promise.
>
> Why can't these Merasmissions be completed on community servers? The
> cosmetics that they drop are untradable and uncraftable. There is literally
> no potential for abuse, unless for some reason Valve cares about the stats
> on the gargoyle coin (and they've never cared about farmed stranges in the
> past).
>
>
>
> On Thu, Jul 2, 2015 at 5:22 PM, John Schoenick <[email protected]>
> wrote:
>
> Hey guys, with today's update we're introducing a few new features that
> will impact servers, and I just wanted to give you guys a heads up.
>
> There is a new quickplay category, featured, that represents the featured
> maps for a given campaign. In order to have your server in this category,
> you need to be running the mapcycle mapcycle_featured_maps.txt, and have
> the special string 'featured' in your quickplay tags.
>
> Today's update also introduces contracts, which currently require players
> be on official servers to complete. Unfortunately, our current setup makes
> it very difficult to restrict features like this other than in an
> all-or-nothing manner, and we determined this was necessary to protect the
> system from immediate abuse.
>
> We agree this is not ideal. We are continuing the look at the situation
> with community servers and how we can better support passionate
> communities, but currently have nothing to announce.
>
> - JohnS
>
> _______________________________________________
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>
>
>
>
> _______________________________________________
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> please visit:
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>
>
>
> --
>
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
> _______________________________________________
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> please visit:
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>
>
>
>
> _______________________________________________
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> please visit:
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>
>
>
>
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> please visit:
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>
>
>
>
> --
>
> *Matthew (Rowedahelicon) Robinson*
> Web Designer / Artist / Writer
> Website - http://www.rowedahelicon.com/
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
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>
>
>
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>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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