Why does it need to be a "proper" system when things were okay prior to QP
though?

On Fri, Dec 18, 2015 at 9:28 PM, Matthias "InstantMuffin" Kollek <
[email protected]> wrote:

> If they are overwhelmed by adding 2-3 more checkboxes to a menu, I can't
> help them.
> If a proper system, most of it porting stuff over from csgo, is too much
> to ask, they shouldn't allow community servers at all and shut us down all
> together tomorrow. It's that simple.
> I'm making this effort simply because I'd like to give them a chance and
> assume that they did not advance any further on this topic because of the
> bad signal to noise ration these discussions have, and not because they're
> understaffed and/or too lazy to make it right. Hence my initial proposal of
> the group.
> I also see these interfaces usable for other games (I mean I'm suggesting
> stuff that's used in csgo already), it's a good investment.
> If they want to kill community servers and mods all together, it's their
> loss. Those mods that are being developed and played on community servers
> (for example) are where future talent and products are at. Then they
> deserve to go down in flames and end up being the next EA or Ubisoft. (Last
> I checked, ubisoft was desperate enough to search for future talent, hiding
> behind "bluebyte", at our local college which doesn't even have computer
> science courses)
>
>
> On 19.12.2015 03:17, Cats From Above wrote:
>
> By tough enough sell, I am essentially stating that convincing Valve that
> the benefits of changing the Quickplay system in ways that are favorable to
> "community" servers as opposed to the risk of "community" servers abusing
> that trust again will be difficult enough to achieve, without the added
> demotivates of "And while you're at it, we'd like you to change this and
> this and this and this and this etc."
>
> You have to remember that Valve has "tried" to work with communities in
> the past, unsuccessfully I might add. It is understandable that they'd err
> on the side of caution when considering Quickplay changes, hence we'd need
> to make it as appealing as possible for them and that means not bogging
> down the apparent essence of this discussion (We'd like stock servers to be
> treated equally) with a truck-load of clinger-on demands.
>
> On Sat, Dec 19, 2015 at 12:37 PM, Matthias "InstantMuffin" Kollek <
> <[email protected]>[email protected]> wrote:
>
>> What do you mean by "tough enough sell"?
>>
>>
>> On 19.12.2015 03:03, Cats From Above wrote:
>>
>> Matthias, I cannot help but disagree with the scope you’re proposing.
>> Getting stock servers back into Quickplay with HTML MOTDs disabled will be
>> a tough enough sell let alone accommodating HTML MOTDs, custom game modes,
>> custom maps and non-default configurations.
>>
>> I believe it would behove of us to collectively take one hurdle at a
>> time. Getting genuine stock servers back in is the first step. In this step
>> Valve would have to implement a policy framework that ensures compliance
>> with the rules – which will inconvenience them enough I’m sure. To
>> complicate that issue with things like adding support for custom game-modes
>> is to risk Valve turning around and saying, “This is more trouble than
>> we’re willing to take on at this time. Sorry guys, thank you but no thank
>> you.”
>>
>> If we can collectively win a small victory in terms of stock servers and
>> ensuring stock server compliance with Valve’s rulkes, then that opens the
>> door to requesting and proposing other changes such as those which you
>> would desire. But to smother Valve with a myriad of changes right from the
>> beginning is to simply beg them to put us in the too hard pile and I
>> fear that would be an unrecoverable position.
>>
>>
>> Further, it would benefit us to realise that Valve does not wish to play
>> the role of babysitter all the time. In the past they have threatened to
>> ban server operators, have done so here and there across a period of a
>> couple of weeks, and then found better uses of their time. That's fair
>> call. Whatever system we devise needs to be set and forget.
>>
>>
>> Though I do concede one benefit of what Matthias is proposing. By going
>> to Valve with a holistic (albeit far more complicated) initial step, one
>> can possibly remove the incentive for server operators to pass off thier
>> servers as something they are not by virtue of the fact that Quickplay will
>> accommodate servers that it previous didn't. Though again, it would be
>> prudant of Matthias to drop his incessant mentioning of advertising in this
>> context, since it is at best premature.
>>
>> On Sat, Dec 19, 2015 at 12:24 PM, Rowedahelicon <
>> <[email protected]>[email protected]> wrote:
>>
>>> With QP as it is now, people can still get away with breaking some of
>>> the rules. Will Valve be willing to police trouble makers when it is so
>>> easy to fire up a new server on a new account?
>>>
>>> On Fri, Dec 18, 2015 at 8:52 PM, Matthias "InstantMuffin" Kollek <
>>> <[email protected]>[email protected]> wrote:
>>>
>>>> Switch to the token system from csgo, include all servers in the
>>>> quickplay pool (sole exception might be servers that offer reserved slots
>>>> for cash) but give the players more options. Tag servers properly so
>>>> quickplayers can decide for themselves if they want to join a server that
>>>> runs ads or not, or try out a community mod, or custom maps.
>>>>
>>>> Make some of the quickplay offenses ban-able:
>>>> <https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513>
>>>> https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
>>>>
>>>> i.e.
>>>> Opening a MOTD window (hidden or visible) that is not requested
>>>> Forcing clients to view the MOTD until a timer has expired
>>>> Giving or selling gameplay advantage to players
>>>> Granting or modifying economy items, or taking actions that devalue
>>>> players' items, or interfering with the TF2 economy
>>>> Browser popups
>>>>
>>>> By default do not show official servers in the server browser (add that
>>>> checkbox back).
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> <https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds>
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives, 
>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please 
> visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>


-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to