Obviously there was a need for QP to offer players transparency and a
constant experience they selected.
On 19.12.2015 03:39, Rowedahelicon wrote:
Why does it need to be a "proper" system when things were okay prior
to QP though?
On Fri, Dec 18, 2015 at 9:28 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
If they are overwhelmed by adding 2-3 more checkboxes to a menu, I
can't help them.
If a proper system, most of it porting stuff over from csgo, is
too much to ask, they shouldn't allow community servers at all and
shut us down all together tomorrow. It's that simple.
I'm making this effort simply because I'd like to give them a
chance and assume that they did not advance any further on this
topic because of the bad signal to noise ration these discussions
have, and not because they're understaffed and/or too lazy to make
it right. Hence my initial proposal of the group.
I also see these interfaces usable for other games (I mean I'm
suggesting stuff that's used in csgo already), it's a good investment.
If they want to kill community servers and mods all together, it's
their loss. Those mods that are being developed and played on
community servers (for example) are where future talent and
products are at. Then they deserve to go down in flames and end up
being the next EA or Ubisoft. (Last I checked, ubisoft was
desperate enough to search for future talent, hiding behind
"bluebyte", at our local college which doesn't even have computer
science courses)
On 19.12.2015 03:17, Cats From Above wrote:
By tough enough sell, I am essentially stating that convincing
Valve that the benefits of changing the Quickplay system in ways
that are favorable to "community" servers as opposed to the risk
of "community" servers abusing that trust again will be difficult
enough to achieve, without the added demotivates of "And while
you're at it, we'd like you to change this and this and this and
this and this etc."
You have to remember that Valve has "tried" to work with
communities in the past, unsuccessfully I might add. It is
understandable that they'd err on the side of caution when
considering Quickplay changes, hence we'd need to make it as
appealing as possible for them and that means not bogging down
the apparent essence of this discussion (We'd like stock servers
to be treated equally) with a truck-load of clinger-on demands.
On Sat, Dec 19, 2015 at 12:37 PM, Matthias "InstantMuffin" Kollek
<[email protected] <mailto:[email protected]>> wrote:
What do you mean by "tough enough sell"?
On 19.12.2015 03:03, Cats From Above wrote:
Matthias, I cannot help but disagree with the scope you’re
proposing. Getting stock servers back into Quickplay with
HTML MOTDs disabled will be a tough enough sell let alone
accommodating HTML MOTDs, custom game modes, custom maps and
non-default configurations.
I believe it would behove of us to collectively take one
hurdle at a time. Getting genuine stock servers back in is
the first step. In this step Valve would have to implement a
policy framework that ensures compliance with the rules –
which will inconvenience them enough I’m sure. To complicate
that issue with things like adding support for custom
game-modes is to risk Valve turning around and saying, “This
is more trouble than we’re willing to take on at this time.
Sorry guys, thank you but no thank you.”
If we can collectively win a small victory in terms of stock
servers and ensuring stock server compliance with Valve’s
rulkes, then that opens the door to requesting and proposing
other changes such as those which you would desire. But to
smother Valve with a myriad of changes right from the
beginning is to simply beg them to put us in the too hard
pile and I fear that would be an unrecoverable position.
Further, it would benefit us to realise that Valve does not
wish to play the role of babysitter all the time. In the
past they have threatened to ban server operators, have done
so here and there across a period of a couple of weeks, and
then found better uses of their time. That's fair call.
Whatever system we devise needs to be set and forget.
Though I do concede one benefit of what Matthias is
proposing. By going to Valve with a holistic (albeit far
more complicated) initial step, one can possibly remove the
incentive for server operators to pass off thier servers as
something they are not by virtue of the fact that Quickplay
will accommodate servers that it previous didn't. Though
again, it would be prudant of Matthias to drop his incessant
mentioning of advertising in this context, since it is at
best premature.
On Sat, Dec 19, 2015 at 12:24 PM, Rowedahelicon
<[email protected]
<mailto:[email protected]>> wrote:
With QP as it is now, people can still get away with
breaking some of the rules. Will Valve be willing to
police trouble makers when it is so easy to fire up a
new server on a new account?
On Fri, Dec 18, 2015 at 8:52 PM, Matthias
"InstantMuffin" Kollek <[email protected]
<mailto:[email protected]>> wrote:
Switch to the token system from csgo, include all
servers in the quickplay pool (sole exception might
be servers that offer reserved slots for cash) but
give the players more options. Tag servers properly
so quickplayers can decide for themselves if they
want to join a server that runs ads or not, or try
out a community mod, or custom maps.
Make some of the quickplay offenses ban-able:
https://support.steampowered.com/kb_article.php?ref=2825-AFGJ-3513
i.e.
Opening a MOTD window (hidden or visible) that is
not requested
Forcing clients to view the MOTD until a timer has
expired
Giving or selling gameplay advantage to players
Granting or modifying economy items, or taking
actions that devalue players' items, or interfering
with the TF2 economy
Browser popups
By default do not show official servers in the
server browser (add that checkbox back).
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*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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