This doesn't really address my concerns. You or maybe some other server owner (if successful) will have massive power in deciding where all the players go. You still control who gets listed/delisted and shown in what order, or what tags will be made or not made. I don't think it is safe to assume this list will remain unbiased given how biased /r/tf2 and spuf are towards the servers they are associated with.
And without a plan to get people too lazy to use the server browser to start using yours instead, all you are going to do is end up with the same small pool of players who already know how to use the server browser. This is probably not possible without Valve inserting whatever server finding idea you have into the game itself. Without solving these 2 issues, I don't think this will be successful at all. On Tue, Jul 26, 2016 at 7:56 PM, Rowedahelicon < [email protected]> wrote: > We figure the best fair / logical approach to this is provide the user > base a list of tags and providing any important info to the user so they > can make an educated guess if they like a server or not. We decided trying > to rate good and bad servers won't do anything positive because our opinion > on what is good or bad could be too flexible. It's better to just let the > userbase decide and give them as much information as possible. Some users > don't mind ads for example, some users hate mods or custom maps. If we tell > people what is good and what isn't, no one is going to bother listening. > > > As far as impersonations go, we already have a plan to authenticate who > actually owns a server so no tomfoolery can happen. That all said, we're > still mostly doing talks and planning and etc. Anyone is free to hop in and > contribute / add in their two cents, and of course we're all here too > reading the emails. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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