Anyone else seeing servers crashing on player join (Windows server 2008R2)?

On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <er...@valvesoftware.com> wrote:

> We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3651233.
>
> -Eric
>
> --------------------------------------------------
>
> - Players will now be randomly selected to participate in a survey at the
> end of Casual and Competitive matches
> - Ongoing improvements to the matchmaking backend to improve match quality
> and reduce wait times
> - Fixed air-blasts sometimes sending deflected projectiles in random
> directions when the Pyro is close to enemy players
> - Fixed a case where players joining community bootcamp servers via the
> server-browser could not select a team
> - Reduced the rate at which players can earn bonus points for
> extinguishing teammates
> - Fixed a case where players could use the Halloween teleport spell to get
> outside the map
> - Updated the localization files
> - Community requests
>         - Fixed Merasmus not being stunned by bomb-head players on
> community Halloween maps
>         - Added the ability for community Halloween maps to call a truce
> during a Monoculus or Merasmus fight
>         - Can be set via the game rules entity using the
> SetMapForcedTruceDuringBossFight input
>         - Fixed energy weapons not hitting pumpkin bombs, Merasmus props,
> and RD robots
> - Mann vs. Machine update
>         - Fixed the Sentry Buster sound being orphaned if the Sentry
> Buster detonates while invulnerable
>         - Fixed zombies not using the correct skin in Ghost Town
> - Updated cp_snakewater_final1
>         - Changes based on community feedback
> - Updated pl_millstone_event
>         - Updated bot navigation file, bots now use all routes, won't get
> stuck so easily and are smarter
>         - Fixed woodpile spot where HHH could get stuck
>         - Improved clipping on wood piles
>         - Fixed missing rooftop texture
>         - Fixed a few props flashing at certain angles
>         - Fixed a spot in the last area where you could place stickies
> underground
>         - Fixed Monoculus not getting stunned when hit by players exiting
> purgatory
> - Updated cp_sunshine
>         - Blockbulleted spiral staircase on the back of second
>         - Added medium ammo to mid near choke
>         - Removed clipping over wooden arch going into second from valley
>         - Reduced the size of the wooden arch
>         - Blockbulleted a few undersides of staircases on last that could
> catch projectiles
>         - Removed a ladder on last
>
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