Anyone else seeing servers crashing on player join (Windows server 2008R2)?
On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <er...@valvesoftware.com> wrote: > We've released a mandatory update for Team Fortress 2. The notes for the > update are below. The new version is 3651233. > > -Eric > > -------------------------------------------------- > > - Players will now be randomly selected to participate in a survey at the > end of Casual and Competitive matches > - Ongoing improvements to the matchmaking backend to improve match quality > and reduce wait times > - Fixed air-blasts sometimes sending deflected projectiles in random > directions when the Pyro is close to enemy players > - Fixed a case where players joining community bootcamp servers via the > server-browser could not select a team > - Reduced the rate at which players can earn bonus points for > extinguishing teammates > - Fixed a case where players could use the Halloween teleport spell to get > outside the map > - Updated the localization files > - Community requests > - Fixed Merasmus not being stunned by bomb-head players on > community Halloween maps > - Added the ability for community Halloween maps to call a truce > during a Monoculus or Merasmus fight > - Can be set via the game rules entity using the > SetMapForcedTruceDuringBossFight input > - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, > and RD robots > - Mann vs. Machine update > - Fixed the Sentry Buster sound being orphaned if the Sentry > Buster detonates while invulnerable > - Fixed zombies not using the correct skin in Ghost Town > - Updated cp_snakewater_final1 > - Changes based on community feedback > - Updated pl_millstone_event > - Updated bot navigation file, bots now use all routes, won't get > stuck so easily and are smarter > - Fixed woodpile spot where HHH could get stuck > - Improved clipping on wood piles > - Fixed missing rooftop texture > - Fixed a few props flashing at certain angles > - Fixed a spot in the last area where you could place stickies > underground > - Fixed Monoculus not getting stunned when hit by players exiting > purgatory > - Updated cp_sunshine > - Blockbulleted spiral staircase on the back of second > - Added medium ammo to mid near choke > - Removed clipping over wooden arch going into second from valley > - Reduced the size of the wooden arch > - Blockbulleted a few undersides of staircases on last that could > catch projectiles > - Removed a ladder on last > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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