Looks like there is an updated SourceMod build in-progress.  Looks like
Linux build is there already, but Windows is still in-progress.

http://www.sourcemod.net/downloads.php?branch=stable



On Wed, Oct 12, 2016 at 6:20 PM, E. Olsen <ceo.eol...@gmail.com> wrote:

> Anyone else seeing servers crashing on player join (Windows server 2008R2)?
>
> On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
>
>> We've released a mandatory update for Team Fortress 2. The notes for the
>> update are below. The new version is 3651233.
>>
>> -Eric
>>
>> --------------------------------------------------
>>
>> - Players will now be randomly selected to participate in a survey at the
>> end of Casual and Competitive matches
>> - Ongoing improvements to the matchmaking backend to improve match
>> quality and reduce wait times
>> - Fixed air-blasts sometimes sending deflected projectiles in random
>> directions when the Pyro is close to enemy players
>> - Fixed a case where players joining community bootcamp servers via the
>> server-browser could not select a team
>> - Reduced the rate at which players can earn bonus points for
>> extinguishing teammates
>> - Fixed a case where players could use the Halloween teleport spell to
>> get outside the map
>> - Updated the localization files
>> - Community requests
>>         - Fixed Merasmus not being stunned by bomb-head players on
>> community Halloween maps
>>         - Added the ability for community Halloween maps to call a truce
>> during a Monoculus or Merasmus fight
>>         - Can be set via the game rules entity using the
>> SetMapForcedTruceDuringBossFight input
>>         - Fixed energy weapons not hitting pumpkin bombs, Merasmus props,
>> and RD robots
>> - Mann vs. Machine update
>>         - Fixed the Sentry Buster sound being orphaned if the Sentry
>> Buster detonates while invulnerable
>>         - Fixed zombies not using the correct skin in Ghost Town
>> - Updated cp_snakewater_final1
>>         - Changes based on community feedback
>> - Updated pl_millstone_event
>>         - Updated bot navigation file, bots now use all routes, won't get
>> stuck so easily and are smarter
>>         - Fixed woodpile spot where HHH could get stuck
>>         - Improved clipping on wood piles
>>         - Fixed missing rooftop texture
>>         - Fixed a few props flashing at certain angles
>>         - Fixed a spot in the last area where you could place stickies
>> underground
>>         - Fixed Monoculus not getting stunned when hit by players exiting
>> purgatory
>> - Updated cp_sunshine
>>         - Blockbulleted spiral staircase on the back of second
>>         - Added medium ammo to mid near choke
>>         - Removed clipping over wooden arch going into second from valley
>>         - Reduced the size of the wooden arch
>>         - Blockbulleted a few undersides of staircases on last that could
>> catch projectiles
>>         - Removed a ladder on last
>>
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>>
>
>
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