SourceMod's hosed, so you (and others) aren't alone.

On 10/12/2016 8:20 PM, E. Olsen wrote:
Anyone else seeing servers crashing on player join (Windows server 2008R2)?


On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <er...@valvesoftware.com <mailto:er...@valvesoftware.com>> wrote:

    We've released a mandatory update for Team Fortress 2. The notes
    for the update are below. The new version is 3651233.

    -Eric

    --------------------------------------------------

    - Players will now be randomly selected to participate in a survey
    at the end of Casual and Competitive matches
    - Ongoing improvements to the matchmaking backend to improve match
    quality and reduce wait times
    - Fixed air-blasts sometimes sending deflected projectiles in
    random directions when the Pyro is close to enemy players
    - Fixed a case where players joining community bootcamp servers
    via the server-browser could not select a team
    - Reduced the rate at which players can earn bonus points for
    extinguishing teammates
    - Fixed a case where players could use the Halloween teleport
    spell to get outside the map
    - Updated the localization files
    - Community requests
            - Fixed Merasmus not being stunned by bomb-head players on
    community Halloween maps
            - Added the ability for community Halloween maps to call a
    truce during a Monoculus or Merasmus fight
            - Can be set via the game rules entity using the
    SetMapForcedTruceDuringBossFight input
            - Fixed energy weapons not hitting pumpkin bombs, Merasmus
    props, and RD robots
    - Mann vs. Machine update
            - Fixed the Sentry Buster sound being orphaned if the
    Sentry Buster detonates while invulnerable
            - Fixed zombies not using the correct skin in Ghost Town
    - Updated cp_snakewater_final1
            - Changes based on community feedback
    - Updated pl_millstone_event
            - Updated bot navigation file, bots now use all routes,
    won't get stuck so easily and are smarter
            - Fixed woodpile spot where HHH could get stuck
            - Improved clipping on wood piles
            - Fixed missing rooftop texture
            - Fixed a few props flashing at certain angles
            - Fixed a spot in the last area where you could place
    stickies underground
            - Fixed Monoculus not getting stunned when hit by players
    exiting purgatory
    - Updated cp_sunshine
            - Blockbulleted spiral staircase on the back of second
            - Added medium ammo to mid near choke
            - Removed clipping over wooden arch going into second from
    valley
            - Reduced the size of the wooden arch
            - Blockbulleted a few undersides of staircases on last
    that could catch projectiles
            - Removed a ladder on last

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