SourceMod's hosed, so you (and others) aren't alone.
On 10/12/2016 8:20 PM, E. Olsen wrote:
Anyone else seeing servers crashing on player join (Windows server
2008R2)?
On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <[email protected]
<mailto:[email protected]>> wrote:
We've released a mandatory update for Team Fortress 2. The notes
for the update are below. The new version is 3651233.
-Eric
--------------------------------------------------
- Players will now be randomly selected to participate in a survey
at the end of Casual and Competitive matches
- Ongoing improvements to the matchmaking backend to improve match
quality and reduce wait times
- Fixed air-blasts sometimes sending deflected projectiles in
random directions when the Pyro is close to enemy players
- Fixed a case where players joining community bootcamp servers
via the server-browser could not select a team
- Reduced the rate at which players can earn bonus points for
extinguishing teammates
- Fixed a case where players could use the Halloween teleport
spell to get outside the map
- Updated the localization files
- Community requests
- Fixed Merasmus not being stunned by bomb-head players on
community Halloween maps
- Added the ability for community Halloween maps to call a
truce during a Monoculus or Merasmus fight
- Can be set via the game rules entity using the
SetMapForcedTruceDuringBossFight input
- Fixed energy weapons not hitting pumpkin bombs, Merasmus
props, and RD robots
- Mann vs. Machine update
- Fixed the Sentry Buster sound being orphaned if the
Sentry Buster detonates while invulnerable
- Fixed zombies not using the correct skin in Ghost Town
- Updated cp_snakewater_final1
- Changes based on community feedback
- Updated pl_millstone_event
- Updated bot navigation file, bots now use all routes,
won't get stuck so easily and are smarter
- Fixed woodpile spot where HHH could get stuck
- Improved clipping on wood piles
- Fixed missing rooftop texture
- Fixed a few props flashing at certain angles
- Fixed a spot in the last area where you could place
stickies underground
- Fixed Monoculus not getting stunned when hit by players
exiting purgatory
- Updated cp_sunshine
- Blockbulleted spiral staircase on the back of second
- Added medium ammo to mid near choke
- Removed clipping over wooden arch going into second from
valley
- Reduced the size of the wooden arch
- Blockbulleted a few undersides of staircases on last
that could catch projectiles
- Removed a ladder on last
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