Just to let people know, Dr!fter just pushed 2 commits to update SM
gamedata for TF2.

On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <er...@valvesoftware.com> wrote:
> We've released a mandatory update for Team Fortress 2. The notes for the 
> update are below. The new version is 3651233.
>
> -Eric
>
> --------------------------------------------------
>
> - Players will now be randomly selected to participate in a survey at the end 
> of Casual and Competitive matches
> - Ongoing improvements to the matchmaking backend to improve match quality 
> and reduce wait times
> - Fixed air-blasts sometimes sending deflected projectiles in random 
> directions when the Pyro is close to enemy players
> - Fixed a case where players joining community bootcamp servers via the 
> server-browser could not select a team
> - Reduced the rate at which players can earn bonus points for extinguishing 
> teammates
> - Fixed a case where players could use the Halloween teleport spell to get 
> outside the map
> - Updated the localization files
> - Community requests
>         - Fixed Merasmus not being stunned by bomb-head players on community 
> Halloween maps
>         - Added the ability for community Halloween maps to call a truce 
> during a Monoculus or Merasmus fight
>         - Can be set via the game rules entity using the 
> SetMapForcedTruceDuringBossFight input
>         - Fixed energy weapons not hitting pumpkin bombs, Merasmus props, and 
> RD robots
> - Mann vs. Machine update
>         - Fixed the Sentry Buster sound being orphaned if the Sentry Buster 
> detonates while invulnerable
>         - Fixed zombies not using the correct skin in Ghost Town
> - Updated cp_snakewater_final1
>         - Changes based on community feedback
> - Updated pl_millstone_event
>         - Updated bot navigation file, bots now use all routes, won't get 
> stuck so easily and are smarter
>         - Fixed woodpile spot where HHH could get stuck
>         - Improved clipping on wood piles
>         - Fixed missing rooftop texture
>         - Fixed a few props flashing at certain angles
>         - Fixed a spot in the last area where you could place stickies 
> underground
>         - Fixed Monoculus not getting stunned when hit by players exiting 
> purgatory
> - Updated cp_sunshine
>         - Blockbulleted spiral staircase on the back of second
>         - Added medium ammo to mid near choke
>         - Removed clipping over wooden arch going into second from valley
>         - Reduced the size of the wooden arch
>         - Blockbulleted a few undersides of staircases on last that could 
> catch projectiles
>         - Removed a ladder on last
>
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