Build 5945 has a win build for anyone needing it

On Wed, Oct 12, 2016 at 10:03 PM, William Pickard <lollol22...@gmail.com>
wrote:

> Just to let people know, Dr!fter just pushed 2 commits to update SM
> gamedata for TF2.
>
> On Wed, Oct 12, 2016 at 8:57 PM, Eric Smith <er...@valvesoftware.com>
> wrote:
> > We've released a mandatory update for Team Fortress 2. The notes for the
> update are below. The new version is 3651233.
> >
> > -Eric
> >
> > --------------------------------------------------
> >
> > - Players will now be randomly selected to participate in a survey at
> the end of Casual and Competitive matches
> > - Ongoing improvements to the matchmaking backend to improve match
> quality and reduce wait times
> > - Fixed air-blasts sometimes sending deflected projectiles in random
> directions when the Pyro is close to enemy players
> > - Fixed a case where players joining community bootcamp servers via the
> server-browser could not select a team
> > - Reduced the rate at which players can earn bonus points for
> extinguishing teammates
> > - Fixed a case where players could use the Halloween teleport spell to
> get outside the map
> > - Updated the localization files
> > - Community requests
> >         - Fixed Merasmus not being stunned by bomb-head players on
> community Halloween maps
> >         - Added the ability for community Halloween maps to call a truce
> during a Monoculus or Merasmus fight
> >         - Can be set via the game rules entity using the
> SetMapForcedTruceDuringBossFight input
> >         - Fixed energy weapons not hitting pumpkin bombs, Merasmus
> props, and RD robots
> > - Mann vs. Machine update
> >         - Fixed the Sentry Buster sound being orphaned if the Sentry
> Buster detonates while invulnerable
> >         - Fixed zombies not using the correct skin in Ghost Town
> > - Updated cp_snakewater_final1
> >         - Changes based on community feedback
> > - Updated pl_millstone_event
> >         - Updated bot navigation file, bots now use all routes, won't
> get stuck so easily and are smarter
> >         - Fixed woodpile spot where HHH could get stuck
> >         - Improved clipping on wood piles
> >         - Fixed missing rooftop texture
> >         - Fixed a few props flashing at certain angles
> >         - Fixed a spot in the last area where you could place stickies
> underground
> >         - Fixed Monoculus not getting stunned when hit by players
> exiting purgatory
> > - Updated cp_sunshine
> >         - Blockbulleted spiral staircase on the back of second
> >         - Added medium ammo to mid near choke
> >         - Removed clipping over wooden arch going into second from valley
> >         - Reduced the size of the wooden arch
> >         - Blockbulleted a few undersides of staircases on last that
> could catch projectiles
> >         - Removed a ladder on last
> >
> > _______________________________________________
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>
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-- 
*Matthew (Rowedahelicon) Robinson*
Web Designer / Artist / Writer
Website - http://www.rowedahelicon.com/
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