You need to install your mod in Steam/SteamApps/<email addr>/Half-Life
directory.
The hl.exe (in the Steam/SteamApps/<email addr>/Half-Life) can be run to
start hl. If you specify "-game <mod>" it will start that mod. Steam (the
GUI) auto-detects these installed mods and makes them appear in the games
list.

Internally hl.exe will spawn steam and then run itself (via magic, and
windows messages), but this is a detail you don't need to worry about.

- Alfred

Terry wrote:
> Thanks.  I'm a little confused by how the mods will work.
> 
> The FAQ says:
> 
> "If you want to add a mod after installing Steam, you need only to
> put it in the Steam/SteamApps/your_email_address/Half-Life directory.
> The next time you open the "My Games" list it will be listed under
> "Third Party Games." 
> 
> If I launch Half-Life normally, "hl.exe" is in a completely different
> directory than Steam.  If the mods are actually installed into the
> "Steam/SteamApps..." directory, are you saying that "hl.exe" will
> actually know to load the client.dll for the mod from the Steam
> directory? 
> 
> Or is the step mentioned in the FAQ only if you want the mod to show
> up in the Steam game browswer?
> 
> 
> 
> -----Original Message-----
> 
>> 2.  Is it possible for a 3rd party app to connect to a server the way
>> it always has?  Or must it launch "steam.exe" and pass an appropriate
>> command line?  If so, I assume that "steam.exe" is replacing
>> "hl.exe"? 
>> 
> 
> You can run just like before (i.e run hl.exe). This will cause
> steam.exe to spawn and then launch the game, but this will be
> transparent to you. 
> 
> 
> 
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