> That is the way I have coded steam support - if the game matches any of the > 'official' games, it uses the hl.exe in that specific directory, otherwise > it falls back to the hl.exe in the [EMAIL PROTECTED] directory. > > Kris.
...also, since the Steam e-mail address is part of the directory name, if 3 people are using the same computer with 3 different Steam logins, doesn't that mean that a MOD would need to be installed 3 times... Steam\SteamApps\email_user_1\halflife\BlasterMOD\50megabytes_worth_of_files Steam\SteamApps\email_user_2\halflife\BlasterMOD\50megabytes_worth_of_files Steam\SteamApps\email_user_3\halflife\BlasterMOD\50megabytes_worth_of_files ...instead of having a shared directory... Steam\SteamApps\halflife\BlasterMOD ???, I'm not sure I understand the requirement for the e-mail address in the pathname. The e-mail address would still be required to authenticate with Steam and Steam shouldn't care about whether a user has paid for a non-Valve MOD and wouldn't need to restrict access to MODs that someone hasn't paid for, right? Jeffrey "botman" Broome _______________________________________________ hlds_apps mailing list [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlds_apps
