That is the way I have coded steam support - if the game matches any of the 'official' games, it uses the hl.exe in that specific directory, otherwise it falls back to the hl.exe in the [EMAIL PROTECTED] directory.

Kris.

At 10:46 17/09/2003, you wrote:
Am i right to assume that we should now treat:
counterstrike
deathmatch classic
day of defeat
halflife
ricochet
team fortress classic

.. not as mods but as their own games? Meaning, each one has its own hl.exe and should be configured as much in 3rd part apps, instead of having a central HL.exe thats serves them all? And any community made mod should be treated as a mod for halflife ( [EMAIL PROTECTED] )itself?


Pierre Smolarek
www.tf2.com
www.serverspy.net


Alfred Reynolds <[EMAIL PROTECTED]> wrote ..
> yes.

>
> -----Original Message-----
> From: Joost Schuur [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, September 16, 2003 9:21 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: [hlds_apps] Supporting Steam - many questions
>
>
>
>
> Alfred wrote:
>
> >> Is there some documentation for this?  Where do the "magic numbers"
> >> 20 and 70 come from?  Where would an external app find the
> >> information to know what mods are installed, which ones are "3rd
> >> party" mods and which icon is associated with the game?
> >>
> >You don't need to work about this. Its more trouble than it is worth,
> just
> >keep using hl.exe.
>
>    What if a user does a complete install from scratch through Steam and
> never installed a product via a CD. Would hl.exe still exist under these
> circumstances?
>
> </j>
>
> Joost Schuur <[EMAIL PROTECTED]>
> Developer Relations Manager, GameSpy Industries http://www.gamespy.net
> <http://www.gamespy.net
> Tel: (949) 798 4228 Cell: (949) 923 0074
>
>
> _______________________________________________
> hlds_apps mailing list
> [EMAIL PROTECTED]
> http://list.valvesoftware.com/mailman/listinfo/hlds_apps

Author of the excellent K-query. : www.kquery.com
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