I am not too keen to have a pb sollution with global bans. Bans should be to a specific game or serie. There are too many parts that can go wrong. New game lanched and false detection and he cant play any of his games.
I think VAC2 is quite good on paper. Delayed banning is a good thing. I dont know how often they update their cheatdatabase, but hopefully they should work with it constantly and they should update it more often. If we get more of the little loglines that they get VAC2 banned, we will appriciate it more. And all of you that are complaining about VAC2 not working on your league. Require that they all record a demo or have a hltv that are recording. Most of the cheats can be found by looking at demos, its still the fastest way of detecting a cheater. /Bjorn On Thu, 16 Feb 2006, Bryan wrote: > I would like to add a different aspect to this. When cheat programs > actively kicked players from the server for using or turning on thier > cheats it gave the cheaters feedback that their coding wasn't working. > With the delayed banning this can and does give the cheaters a moment to > stop and worry as to whether or not they will be banned. Having been in > gaming for 8 years as well as admining all our servers from Quake 1 to > BF2 currently I have always kept myself aware of what the cheat sites > are discussing both publicly and privately. The delayed banning tactic > is having definate impacts on cheaters. They no longer have the > confidence that their programming has gone undetected. I think VAC > should take BF2s approach, if they are Globally banned on one program > they are banned on all others supported by Punkbuster. I would vote to > keep the delayed banning. > > Crazy_One > FaTe's Minions > > aprand wrote: > > > Especially when your talking leagues, immediate response to cheats > > would be > > nice. If you are playing against a team/player that cheats, and that team > > wins, and 2 months later they get banned, well it doesn't help your team > > advance, or even worst, get back the prize money you may have lost due to > > the cheat! And, in actuality, I would like to have some confidence in my > > fellow players that they are, in fact, NOT cheating. Unfortunately, > > the only > > way to do this is with an immediate repose cheat detection program. I > > realize that AC lags behind cheats, you cant cure a disease that doesn't > > exist yet, but better coding of the engine and rapid response to new > > exploits will go along way. Of course, this means an accurate way of > > reporting cheats as well, not just blatant accusations. Demos are the > > best > > way, they also educate your admins on what cheats REALLY look like. I > > used > > to have a nice database of demos of players who had installed cheats > > then > > played and demoed so as to demonstrate what certain cheats actually > > looked > > like from 1st person and 3rd person, but alas that was many "new cheats" > > ago. So many feel, " I'm so damn good, if you kill me with 3 HS and > > spam me > > through the wall your cheating!" I'm not even that good and I get banned > > sometimes, by admins who claim vast experience and knowledge and > > "know" what > > a cheat looks like. Sorry, a bit off topic maybe, but we really need a > > dependable AC in order to both enjoy and compete. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

