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Oh

Some people do have unnaturally good connections to the servers.

On 8/12/07, Rónai György <[EMAIL PROTECTED]> wrote:
>
> [ Converted text/html to text/plain ]
> If thats true, why stays the scoreboard latency still at low values, as
> the
> user would have still low cmdrate?
> Locutus
> Kevin Ottalini írta:
>
> The server does enforce the mins/maxes properly.
> To see that this is happening, just join your server and set one of the
> rate
> cvars to a low value and then enter it again without an argument.
> net_graph 1 or 2 it will show that 10 is set, but if you type cl_cmdrate
> <enter> you will see that the server is indeed enforcing the minimums:
> ] cl_cmdrate 10
> ] cl_cmdrate
> "cl_cmdrate" = "46" ( def. "30" ) min. 10.000000 max. 100.000000
> ** NOTE: The real value is 10.000 but the server has temporarily
> restricted
> it to 46.000 **
> archive  - Max number of command packets sent to server per second
> ] cl_updaterate 10
> ] cl_updaterate
> "cl_updaterate" = "30" ( def. "20" )
> ** NOTE: The real value is 10.000 but the server has temporarily
> restricted
> it to 30.000 **
> archive  - Number of packets per second of updates you are requesting from
> the server
> ] rate 1000
> ] rate
> "rate" = "12000" ( def. "10000" )
> ** NOTE: The real value is 1000.000 but the server has temporarily
> restricted it to 12000.000 **
> - Max bytes/sec the host can receive data
> You can do a second-level verification that the rates are set by using
> net_graph 3 and looking at how many updates/second you are actually
> sending
> / receiving (note that other factors affect actual update rates).
> qUiCkSiLvEr
> ----- Original Message -----
> From: "ics"
> To: <[email protected]>[1]
> Sent: Saturday, August 11, 2007 8:04 AM
> Subject: Re: [hlds_linux] Ping? Updaterate? Cmdrate?
> While player console says "real value is X but server forces it to X
> temporarely", how can we know it is changed and changes have applied?
> I'm not exactly sure that the server changes the value locally for the
> player since the latency stays at scoreboard at the value 1-5 depending
> on client settings if lets say player has cl_cmdrate set to 1. This
> causes latency 5 while the player real ping with console command ping is
> something else. Ive seen people with default rates warping around at the
> server many times. Even i warp if i would play with default rates. We've
> set higher minimum rates, cl_cmdrate 45 and cl_updaterate 45 and rate
> 20000 through those valve defined server commands, but only min value so
> everyone who can play on 66 tick server, should have atleast our defined
> values. If they cant handle those, player should go to a 33 tick server
> for better gameplay. In one case, client had 30, 20 and 10000 which are
> the defaults and while server _should_ enforce the higher ones, the
> minimum that we have set (or server should have set), he still was
> warping around. Only after short guidance, he _manually_ entered higher
> rates to the console (which he had to set up first), in this case
> 66/66/30000 while server was 66 tick, he stopped warping. Every other
> can see this warp and after setting those values, no more.
> How can we know that server rate enforcing is really working? Does it
> only say to the client that server is enforcing but the client rates are
> left alone and not changed?
> -ics
> Kevin Ottalini kirjoitti:
>
> It's a well-known bug in the client scoreboard where if the player in
> question uses a low / abusive cl_cmdrate (10) the ping displayed for that
> player will drop to some low value.
> Servers should always have sv_mincmdrate set, this works to help prevent
> cmdrate abuse, but the client scoreboards will still show a bogus low
> ping.
> Status in the server console will show the real ping.
> qUiCkSiLvEr
> ----- Original Message -----
> From: "Rónai György"
> To: <[email protected]>[2]
> Sent: Saturday, August 11, 2007 6:26 AM
> Subject: [hlds_linux] Ping? Updaterate? Cmdrate?
>
> Hi
> Can anyone explain me, why i see more and more people on my server with
> 1-5
> ping on the scoreboard?
> What does this mean, while others have 15-30?
> Thx
> Locutus
>
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