-- [ Picked text/plain from multipart/alternative ] They can set their fps_max really low and they end up with the same result.
On 8/12/07, Kevin Ottalini <[EMAIL PROTECTED]> wrote: > > The server does enforce the mins/maxes properly. > > To see that this is happening, just join your server and set one of the > rate > cvars to a low value and then enter it again without an argument. > > net_graph 1 or 2 it will show that 10 is set, but if you type cl_cmdrate > <enter> you will see that the server is indeed enforcing the minimums: > > ] cl_cmdrate 10 > > ] cl_cmdrate > "cl_cmdrate" = "46" ( def. "30" ) min. 10.000000 max. 100.000000 > ** NOTE: The real value is 10.000 but the server has temporarily > restricted > it to 46.000 ** > archive - Max number of command packets sent to server per second > > ] cl_updaterate 10 > > ] cl_updaterate > "cl_updaterate" = "30" ( def. "20" ) > ** NOTE: The real value is 10.000 but the server has temporarily > restricted > it to 30.000 ** > archive - Number of packets per second of updates you are requesting from > the server > > ] rate 1000 > > ] rate > "rate" = "12000" ( def. "10000" ) > ** NOTE: The real value is 1000.000 but the server has temporarily > restricted it to 12000.000 ** > - Max bytes/sec the host can receive data > > You can do a second-level verification that the rates are set by using > net_graph 3 and looking at how many updates/second you are actually > sending > / receiving (note that other factors affect actual update rates). > > qUiCkSiLvEr > > > ----- Original Message ----- > From: "ics" > To: <[email protected]> > Sent: Saturday, August 11, 2007 8:04 AM > Subject: Re: [hlds_linux] Ping? Updaterate? Cmdrate? > > > While player console says "real value is X but server forces it to X > temporarely", how can we know it is changed and changes have applied? > I'm not exactly sure that the server changes the value locally for the > player since the latency stays at scoreboard at the value 1-5 depending > on client settings if lets say player has cl_cmdrate set to 1. This > causes latency 5 while the player real ping with console command ping is > something else. Ive seen people with default rates warping around at the > server many times. Even i warp if i would play with default rates. We've > set higher minimum rates, cl_cmdrate 45 and cl_updaterate 45 and rate > 20000 through those valve defined server commands, but only min value so > everyone who can play on 66 tick server, should have atleast our defined > values. If they cant handle those, player should go to a 33 tick server > for better gameplay. In one case, client had 30, 20 and 10000 which are > the defaults and while server _should_ enforce the higher ones, the > minimum that we have set (or server should have set), he still was > warping around. Only after short guidance, he _manually_ entered higher > rates to the console (which he had to set up first), in this case > 66/66/30000 while server was 66 tick, he stopped warping. Every other > can see this warp and after setting those values, no more. > > How can we know that server rate enforcing is really working? Does it > only say to the client that server is enforcing but the client rates are > left alone and not changed? > > -ics > > Kevin Ottalini kirjoitti: > > It's a well-known bug in the client scoreboard where if the player in > > question uses a low / abusive cl_cmdrate (10) the ping displayed for > that > > player will drop to some low value. > > > > Servers should always have sv_mincmdrate set, this works to help prevent > > cmdrate abuse, but the client scoreboards will still show a bogus low > > ping. > > > > Status in the server console will show the real ping. > > > > qUiCkSiLvEr > > > > > > ----- Original Message ----- > > From: "Rónai György" > > To: <[email protected]> > > Sent: Saturday, August 11, 2007 6:26 AM > > Subject: [hlds_linux] Ping? Updaterate? Cmdrate? > > > >> Hi > >> Can anyone explain me, why i see more and more people on my server with > >> 1-5 > >> ping on the scoreboard? > >> What does this mean, while others have 15-30? > >> Thx > >> Locutus > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds_linux > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

