[ Converted text/html to text/plain ] If thats true, why stays the scoreboard latency still at low values, as the user would have still low cmdrate? Locutus Kevin Ottalini írta:
The server does enforce the mins/maxes properly. To see that this is happening, just join your server and set one of the rate cvars to a low value and then enter it again without an argument. net_graph 1 or 2 it will show that 10 is set, but if you type cl_cmdrate <enter> you will see that the server is indeed enforcing the minimums: ] cl_cmdrate 10 ] cl_cmdrate "cl_cmdrate" = "46" ( def. "30" ) min. 10.000000 max. 100.000000 ** NOTE: The real value is 10.000 but the server has temporarily restricted it to 46.000 ** archive - Max number of command packets sent to server per second ] cl_updaterate 10 ] cl_updaterate "cl_updaterate" = "30" ( def. "20" ) ** NOTE: The real value is 10.000 but the server has temporarily restricted it to 30.000 ** archive - Number of packets per second of updates you are requesting from the server ] rate 1000 ] rate "rate" = "12000" ( def. "10000" ) ** NOTE: The real value is 1000.000 but the server has temporarily restricted it to 12000.000 ** - Max bytes/sec the host can receive data You can do a second-level verification that the rates are set by using net_graph 3 and looking at how many updates/second you are actually sending / receiving (note that other factors affect actual update rates). qUiCkSiLvEr ----- Original Message ----- From: "ics" To: <[email protected]>[1] Sent: Saturday, August 11, 2007 8:04 AM Subject: Re: [hlds_linux] Ping? Updaterate? Cmdrate? While player console says "real value is X but server forces it to X temporarely", how can we know it is changed and changes have applied? I'm not exactly sure that the server changes the value locally for the player since the latency stays at scoreboard at the value 1-5 depending on client settings if lets say player has cl_cmdrate set to 1. This causes latency 5 while the player real ping with console command ping is something else. Ive seen people with default rates warping around at the server many times. Even i warp if i would play with default rates. We've set higher minimum rates, cl_cmdrate 45 and cl_updaterate 45 and rate 20000 through those valve defined server commands, but only min value so everyone who can play on 66 tick server, should have atleast our defined values. If they cant handle those, player should go to a 33 tick server for better gameplay. In one case, client had 30, 20 and 10000 which are the defaults and while server _should_ enforce the higher ones, the minimum that we have set (or server should have set), he still was warping around. Only after short guidance, he _manually_ entered higher rates to the console (which he had to set up first), in this case 66/66/30000 while server was 66 tick, he stopped warping. Every other can see this warp and after setting those values, no more. How can we know that server rate enforcing is really working? Does it only say to the client that server is enforcing but the client rates are left alone and not changed? -ics Kevin Ottalini kirjoitti: It's a well-known bug in the client scoreboard where if the player in question uses a low / abusive cl_cmdrate (10) the ping displayed for that player will drop to some low value. Servers should always have sv_mincmdrate set, this works to help prevent cmdrate abuse, but the client scoreboards will still show a bogus low ping. Status in the server console will show the real ping. qUiCkSiLvEr ----- Original Message ----- From: "Rónai György" To: <[email protected]>[2] Sent: Saturday, August 11, 2007 6:26 AM Subject: [hlds_linux] Ping? Updaterate? Cmdrate? Hi Can anyone explain me, why i see more and more people on my server with 1-5 ping on the scoreboard? What does this mean, while others have 15-30? Thx Locutus _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux[3] _____________ NOD32 2442 (20070807) Információ _____________ Az üzenetet a NOD32 antivirus system megvizsgálta. http://www.nod32.hu[4] ===References:=== 1. mailto:[email protected] 2. mailto:[email protected] 3. http://list.valvesoftware.com/mailman/listinfo/hlds_linux 4. http://www.nod32.hu _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds_linux

